Cleanup: GPUState: Remove GPU_state_init()
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@@ -104,12 +104,6 @@ typedef enum eGPUProvokingVertex {
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extern "C" {
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#endif
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/* Initialize
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* - sets the default Blender opengl state, if in doubt, check
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* the contents of this function
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* - this is called when starting Blender, for opengl rendering. */
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void GPU_state_init(void);
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void GPU_blend(eGPUBlend blend);
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void GPU_face_culling(eGPUFaceCullTest culling);
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void GPU_front_facing(bool invert);
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