Proxy Objects revisited!
The first incarnation assumed that proxies were local objects per definition. Unfortunately that makes it impossible to - for example - reference-link an entire Scene with proxies, to be used as a special character set. This commit makes the proxy implementation also a bit more clear. Related work: the scene-sets were not executed fully or correctly for the dependency graph. That happens now (in 3d view) as well.
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@@ -620,7 +620,7 @@ void add_constraint(int only_IK)
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if(pchanact==NULL) return;
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/* check protection */
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if(OB_IS_PROXY(ob) && (pchanact->bone->layer & arm->layer_protected)) {
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if(ob->proxy && (pchanact->bone->layer & arm->layer_protected)) {
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error("Bone is Proxy protected");
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return;
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}
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