Proxy Objects revisited!
The first incarnation assumed that proxies were local objects per definition. Unfortunately that makes it impossible to - for example - reference-link an entire Scene with proxies, to be used as a special character set. This commit makes the proxy implementation also a bit more clear. Related work: the scene-sets were not executed fully or correctly for the dependency graph. That happens now (in 3d view) as well.
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@@ -177,7 +177,7 @@ static int pose_has_protected_selected(Object *ob, int only_selected)
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{
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/* check protection */
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if(OB_IS_PROXY(ob)) {
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if(ob->proxy) {
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bPoseChannel *pchan;
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bArmature *arm= ob->data;
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