Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
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@@ -291,7 +291,7 @@ static void gpu_uniformbuffer_inputs_sort(ListBase *inputs)
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while (link != NULL && ((GPUInput *)link->data)->type == GPU_VEC3) {
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LinkData *link_next = link->next;
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/* If GPU_VEC3 is followed by nothing or a GPU_FLOAT, no need for aligment. */
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/* If GPU_VEC3 is followed by nothing or a GPU_FLOAT, no need for alignment. */
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if ((link_next == NULL) ||
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((GPUInput *)link_next->data)->type == GPU_FLOAT)
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{
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