Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
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@@ -1375,7 +1375,7 @@ void node_subsurface_scattering(
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eevee_closure_subsurface(N, color.rgb, 1.0, scale, out_diff, out_trans);
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result.sss_data.rgb = out_diff + out_trans;
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# ifdef USE_SSS_ALBEDO
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/* Not perfect for texture_blur not exaclty equal to 0.0 or 1.0. */
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/* Not perfect for texture_blur not exactly equal to 0.0 or 1.0. */
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result.sss_albedo.rgb = mix(color.rgb, vec3(1.0), texture_blur);
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result.sss_data.rgb *= mix(vec3(1.0), color.rgb, texture_blur);
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# else
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