Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.

Differential Revision: https://developer.blender.org/D3719
This commit is contained in:
2018-09-24 18:46:51 +02:00
parent 9682e43bf9
commit 342e73f90f
77 changed files with 116 additions and 116 deletions

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@@ -464,7 +464,7 @@ struct Mesh *modifier_applyModifier_ensure_normals(
struct ModifierData *md, const struct ModifierEvalContext *ctx,
struct Mesh *mesh);
/* depricated variants of above that accept DerivedMesh */
/* deprecated variants of above that accept DerivedMesh */
void modifier_deformVerts_DM_deprecated(
struct ModifierData *md, const struct ModifierEvalContext *ctx,

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@@ -88,7 +88,7 @@ bool BKE_movieclip_put_frame_if_possible(struct MovieClip *clip, struct MovieCli
void BKE_movieclip_eval_update(struct Depsgraph *depsgraph, struct MovieClip *clip);
void BKE_movieclip_eval_selection_update(struct Depsgraph *depsgraph, struct MovieClip *clip);
/* cacheing flags */
/* caching flags */
#define MOVIECLIP_CACHE_SKIP (1 << 0)
/* postprocessing flags */

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@@ -72,7 +72,7 @@ typedef struct SubdivToCCGSettings {
/* Resolution at which regular ptex (created for quad polygon) are being
* evaluated. This defines how many vertices final mesh will have: every
* regular ptex has resolution^2 vertices. Special (irregular, or ptex
* crated for a corner of non-quad polygon) will have resolution of
* created for a corner of non-quad polygon) will have resolution of
* `resolution - 1`.
*/
int resolution;

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@@ -41,7 +41,7 @@ typedef struct SubdivToMeshSettings {
/* Resolution at which regular ptex (created for quad polygon) are being
* evaluated. This defines how many vertices final mesh will have: every
* regular ptex has resolution^2 vertices. Special (irregular, or ptex
* crated for a corner of non-quad polygon) will have resolution of
* created for a corner of non-quad polygon) will have resolution of
* `resolution - 1`.
*/
int resolution;

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@@ -3446,7 +3446,7 @@ void DM_init_origspace(DerivedMesh *dm)
scale[1] = 1e-9f;
invert_v2(scale);
/* Finally, transform all vcos_2d into ((0, 0), (1, 1)) square and assing them as origspace. */
/* Finally, transform all vcos_2d into ((0, 0), (1, 1)) square and assign them as origspace. */
for (j = 0; j < mp->totloop; j++, lof++) {
add_v2_v2v2(lof->uv, vcos_2d[j], translate);
mul_v2_v2(lof->uv, scale);

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@@ -1478,7 +1478,7 @@ void BKE_armature_mat_pose_to_bone_ex(struct Depsgraph *depsgraph, Object *ob, b
BKE_pose_where_is_bone(depsgraph, NULL, ob, &work_pchan, 0.0f, false);
/* find the matrix, need to remove the bone transforms first so this is
* calculated as a matrix to set rather then a difference ontop of whats
* calculated as a matrix to set rather then a difference ontop of what's
* already there. */
unit_m4(outmat);
BKE_pchan_apply_mat4(&work_pchan, outmat, false);
@@ -2010,7 +2010,7 @@ void BKE_pose_rebuild(Main *bmain, Object *ob, bArmature *arm, const bool do_id_
/* synchronize protected layers with proxy */
/* HACK! To preserve 2.7x behavior that you always can pose even locked bones,
* do not do any restauration if this is a COW temp copy! */
* do not do any restoration if this is a COW temp copy! */
/* Switched back to just NO_MAIN tag, for some reasons (c) using COW tag was working this morning, but not anymore... */
if (ob->proxy != NULL && (ob->id.tag & LIB_TAG_NO_MAIN) == 0) {
BKE_object_copy_proxy_drivers(ob, ob->proxy);
@@ -2265,7 +2265,7 @@ void BKE_pose_where_is_bone(
cob = BKE_constraints_make_evalob(depsgraph, scene, ob, pchan, CONSTRAINT_OBTYPE_BONE);
/* Solve PoseChannel's Constraints */
BKE_constraints_solve(depsgraph, &pchan->constraints, cob, ctime); /* ctime doesnt alter objects */
BKE_constraints_solve(depsgraph, &pchan->constraints, cob, ctime); /* ctime doesn't alter objects */
/* cleanup after Constraint Solving
* - applies matrix back to pchan, and frees temporary struct used

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@@ -89,7 +89,7 @@ bool BKE_memfile_undo_decode(MemFileUndoData *mfu, bContext *C)
G.fileflags = fileflags;
if (success) {
/* important not to update time here, else non keyed tranforms are lost */
/* important not to update time here, else non keyed transforms are lost */
DEG_on_visible_update(bmain, false);
}

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@@ -522,7 +522,7 @@ void BKE_brush_gpencil_presets(bContext *C)
brush->gpencil_settings->brush_type = GP_BRUSH_TYPE_ERASE;
brush->gpencil_settings->eraser_mode = GP_BRUSH_ERASER_STROKE;
/* set defaut brush */
/* set default brush */
BKE_paint_brush_set(paint, deft);
}

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@@ -1227,7 +1227,7 @@ static void cloth_update_verts( Object *ob, ClothModifierData *clmd, Mesh *mesh
}
}
/* Update spring rest lenght, for dynamically deformable cloth */
/* Update spring rest length, for dynamically deformable cloth */
static void cloth_update_spring_lengths( ClothModifierData *clmd, Mesh *mesh )
{
Cloth *cloth = clmd->clothObject;
@@ -1555,7 +1555,7 @@ static int cloth_build_springs ( ClothModifierData *clmd, Mesh *mesh )
if (curr_ref->polys == 1) {
curr_ref->index = i;
}
/* Second poly found for this egde, add bending data. */
/* Second poly found for this edge, add bending data. */
else if (curr_ref->polys == 2) {
spring = curr_ref->spring;
@@ -1580,7 +1580,7 @@ static int cloth_build_springs ( ClothModifierData *clmd, Mesh *mesh )
bend_springs++;
}
/* Third poly found for this egde, remove bending data. */
/* Third poly found for this edge, remove bending data. */
else if (curr_ref->polys == 3) {
spring = curr_ref->spring;

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@@ -97,7 +97,7 @@ static Collection *collection_add(Main *bmain, Collection *collection_parent, co
}
/**
* Add a collection to a collection ListBase and syncronize all render layers
* Add a collection to a collection ListBase and synchronize all render layers
* The ListBase is NULL when the collection is to be added to the master collection
*/
Collection *BKE_collection_add(Main *bmain, Collection *collection_parent, const char *name_custom)

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@@ -1051,7 +1051,7 @@ makebreak:
lines = ct_last->linenr - ct_first->linenr + 1;
textbox_scale(&tb_scale, &cu->tb[tb_index], 1.0f / cu->fsize);
/* The initial Y origin of the textbox is harcoded to 1.0f * text scale. */
/* The initial Y origin of the textbox is hardcoded to 1.0f * text scale. */
const float textbox_y_origin = 1.0f;
float yoff;

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@@ -583,7 +583,7 @@ void BKE_gpencil_modifier_copyData_generic(const GpencilModifierData *md_src, Gp
{
const GpencilModifierTypeInfo *mti = BKE_gpencil_modifierType_getInfo(md_src->type);
/* md_dst may have alredy be fully initialized with some extra allocated data,
/* md_dst may have already be fully initialized with some extra allocated data,
* we need to free it now to avoid memleak. */
if (mti->freeData) {
mti->freeData(md_dst);
@@ -731,7 +731,7 @@ void BKE_gpencil_subdivide(bGPDstroke *gps, int level, int flag)
temp_points = MEM_dupallocN(gps->points);
oldtotpoints = gps->totpoints;
/* resize the points arrys */
/* resize the points arrays */
gps->totpoints += totnewpoints;
gps->points = MEM_recallocN(gps->points, sizeof(*gps->points) * gps->totpoints);
if (gps->dvert != NULL) {

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@@ -1437,7 +1437,7 @@ void BKE_libblock_copy_ex(Main *bmain, const ID *id, ID **r_newid, const int fla
BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) != 0 || bmain != NULL);
BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) != 0 || (flag & LIB_ID_CREATE_NO_ALLOCATE) == 0);
BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) == 0 || (flag & LIB_ID_CREATE_NO_USER_REFCOUNT) != 0);
/* Never implicitely copy shapekeys when generating temp data outside of Main database. */
/* Never implicitly copy shapekeys when generating temp data outside of Main database. */
BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) == 0 || (flag & LIB_ID_COPY_SHAPEKEY) == 0);
if ((flag & LIB_ID_CREATE_NO_ALLOCATE) != 0) {

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@@ -169,7 +169,7 @@ static ID *override_static_create_from(Main *bmain, ID *reference_id)
}
/** Create an overriden local copy of linked reference. */
/** Create an overridden local copy of linked reference. */
ID *BKE_override_static_create_from_id(Main *bmain, ID *reference_id)
{
BLI_assert(reference_id != NULL);
@@ -177,13 +177,13 @@ ID *BKE_override_static_create_from_id(Main *bmain, ID *reference_id)
ID *local_id = override_static_create_from(bmain, reference_id);
/* Remapping, we obviously only want to affect local data (and not our own reference pointer to overriden ID). */
/* Remapping, we obviously only want to affect local data (and not our own reference pointer to overridden ID). */
BKE_libblock_remap(bmain, reference_id, local_id, ID_REMAP_SKIP_INDIRECT_USAGE | ID_REMAP_SKIP_STATIC_OVERRIDE);
return local_id;
}
/** Create overriden local copies of all tagged data-blocks in given Main.
/** Create overridden local copies of all tagged data-blocks in given Main.
*
* \note Set id->newid of overridden libs with newly created overrides, caller is responsible to clean those pointers
* before/after usage as needed.
@@ -207,7 +207,7 @@ bool BKE_override_static_create_from_tag(Main *bmain)
}
}
/* Remapping, we obviously only want to affect local data (and not our own reference pointer to overriden ID). */
/* Remapping, we obviously only want to affect local data (and not our own reference pointer to overridden ID). */
a = num_types;
while (a--) {
for (ID *reference_id = lbarray[a]->first; reference_id != NULL; reference_id = reference_id->next) {
@@ -236,7 +236,7 @@ IDOverrideStaticProperty *BKE_override_static_property_find(IDOverrideStatic *ov
*/
IDOverrideStaticProperty *BKE_override_static_property_get(IDOverrideStatic *override, const char *rna_path, bool *r_created)
{
/* XXX TODO we'll most likely want a runtime ghash to store taht mapping at some point. */
/* XXX TODO we'll most likely want a runtime ghash to store that mapping at some point. */
IDOverrideStaticProperty *op = BKE_override_static_property_find(override, rna_path);
if (op == NULL) {
@@ -587,7 +587,7 @@ void BKE_main_override_static_operations_create(Main *bmain, const bool force_au
}
}
/** Update given override from its reference (re-applying overriden properties). */
/** Update given override from its reference (re-applying overridden properties). */
void BKE_override_static_update(Main *bmain, ID *local)
{
if (local->override_static == NULL || local->override_static->reference == NULL) {
@@ -681,7 +681,7 @@ void BKE_main_override_static_update(Main *bmain)
* II) We store the differential value into a second 'ghost' data-block, which is an empty ID of same type as local one,
* where we only define values that need differential data.
*
* This avoids us having to modify 'real' data-block at write time (and retoring it afterwards), which is inneficient,
* This avoids us having to modify 'real' data-block at write time (and restoring it afterwards), which is inneficient,
* and potentially dangerous (in case of concurrent access...), while not using much extra memory in typical cases.
* It also ensures stored data-block always contains exact same data as "desired" ones (kind of "baked" data-blocks).
*/

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@@ -949,7 +949,7 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call
bScreen *screen = BKE_workspace_layout_screen_get(layout);
/* CALLBACK_INVOKE expects an actual pointer, not a variable holding the pointer.
* However we can't acess layout->screen here since we are outside the workspace project. */
* However we can't access layout->screen here since we are outside the workspace project. */
CALLBACK_INVOKE(screen, IDWALK_CB_USER);
/* allow callback to set a different screen */
BKE_workspace_layout_screen_set(layout, screen);

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@@ -326,7 +326,7 @@ static void mesh_ensure_tessellation_customdata(Mesh *me)
/* note: this warning may be un-called for if we are initializing the mesh for the
* first time from bmesh, rather then giving a warning about this we could be smarter
* and check if there was any data to begin with, for now just print the warning with
* some info to help troubleshoot whats going on - campbell */
* some info to help troubleshoot what's going on - campbell */
printf("%s: warning! Tessellation uvs or vcol data got out of sync, "
"had to reset!\n CD_MTFACE: %d != CD_MLOOPUV: %d || CD_MCOL: %d != CD_MLOOPCOL: %d\n",
__func__, tottex_tessface, tottex_original, totcol_tessface, totcol_original);

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@@ -1330,7 +1330,7 @@ void BKE_mesh_nomain_to_mesh(Mesh *mesh_src, Mesh *mesh_dst, Object *ob, CustomD
totedge);
}
if (!CustomData_has_layer(&tmp.pdata, CD_MPOLY)) {
/* TODO(Sybren): assigment to tmp.mxxx is probably not necessary due to the
/* TODO(Sybren): assignment to tmp.mxxx is probably not necessary due to the
* BKE_mesh_update_customdata_pointers() call below. */
tmp.mloop = (alloctype == CD_ASSIGN) ? mesh_src->mloop : MEM_dupallocN(mesh_src->mloop);
tmp.mpoly = (alloctype == CD_ASSIGN) ? mesh_src->mpoly : MEM_dupallocN(mesh_src->mpoly);

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@@ -244,7 +244,7 @@ static void mesh_runtime_debug_info_layers(
for (type = 0; type < CD_NUMTYPES; type++) {
if (CustomData_has_layer(cd, type)) {
/* note: doesnt account for multiple layers */
/* note: doesn't account for multiple layers */
const char *name = CustomData_layertype_name(type);
const int size = CustomData_sizeof(type);
const void *pt = CustomData_get_layer(cd, type);

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@@ -910,7 +910,7 @@ struct Mesh *modifier_applyModifier_ensure_normals(struct ModifierData *md, cons
return mti->applyModifier(md, ctx, mesh);
}
/* depricated variants of above that accept DerivedMesh */
/* deprecated variants of above that accept DerivedMesh */
void modifier_deformVerts_DM_deprecated(struct ModifierData *md, const ModifierEvalContext *ctx,
struct DerivedMesh *dm,

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@@ -145,7 +145,7 @@ static void multires_reshape_init_mmd_top_level(
}
/* =============================================================================
* General reshape implementaiton, reused by all particular cases.
* General reshape implementation, reused by all particular cases.
*/
typedef struct MultiresReshapeContext {
@@ -427,7 +427,7 @@ static void multires_reshape_propagate_prepare(
BLI_assert(reshape_level <= top_level);
data->old_displacement_grids = NULL;
if (reshape_level == top_level) {
/* Nothing to do, reshape will happen on the whole grid conent. */
/* Nothing to do, reshape will happen on the whole grid content. */
return;
}
Mesh *coarse_mesh = object->data;

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@@ -2849,7 +2849,7 @@ void BKE_object_handle_update_ex(Depsgraph *depsgraph,
/* WARNING: "scene" here may not be the scene object actually resides in.
* When dealing with background-sets, "scene" is actually the active scene.
* e.g. "scene" <-- set 1 <-- set 2 ("ob" lives here) <-- set 3 <-- ... <-- set n
* rigid bodies depend on their world so use BKE_object_handle_update_ex() to also pass along the corrent rigid body world
* rigid bodies depend on their world so use BKE_object_handle_update_ex() to also pass along the current rigid body world
*/
void BKE_object_handle_update(Depsgraph *depsgraph, Scene *scene, Object *ob)
{

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@@ -934,7 +934,7 @@ Scene *BKE_scene_add(Main *bmain, const char *name)
}
/**
* Check if there is any intance of the object in the scene
* Check if there is any instance of the object in the scene
*/
bool BKE_scene_object_find(Scene *scene, Object *ob)
{

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@@ -165,7 +165,7 @@ void BKE_shaderfx_copyData_generic(const ShaderFxData *fx_src, ShaderFxData *fx_
{
const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx_src->type);
/* fx_dst may have alredy be fully initialized with some extra allocated data,
/* fx_dst may have already be fully initialized with some extra allocated data,
* we need to free it now to avoid memleak. */
if (fxi->freeData) {
fxi->freeData(fx_dst);

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@@ -714,7 +714,7 @@ void smokeModifier_copy(const struct SmokeModifierData *smd, struct SmokeModifie
#ifdef WITH_SMOKE
// forward decleration
// forward declaration
static void smoke_calc_transparency(SmokeDomainSettings *sds, ViewLayer *view_layer);
static float calc_voxel_transp(float *result, float *input, int res[3], int *pixel, float *tRay, float correct);

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@@ -164,7 +164,7 @@ static void subdiv_ccg_alloc_elements(SubdivCCG *subdiv_ccg, Subdiv *subdiv)
subdiv_ccg->grid_hidden[grid_index] =
BLI_BITMAP_NEW(grid_area, "ccg grid hidden");
}
/* TOOD(sergey): Allocate memory for loose elements. */
/* TODO(sergey): Allocate memory for loose elements. */
/* Allocate memory for faces. */
subdiv_ccg->num_faces = num_faces;
if (num_faces) {

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@@ -123,7 +123,7 @@ typedef struct SubdivForeachTaskContext {
*/
BLI_bitmap *coarse_vertices_used_map;
/* Bitmap indicating whether edge was used already or not. This includes:
* - During context initialization it indicates whether subdivided verticies
* - During context initialization it indicates whether subdivided vertices
* for corresponding edge were already calculated or not.
* - During patch evaluation it indicates whether vertices along this edge
* were already evaluated.
@@ -167,7 +167,7 @@ static void subdiv_foreach_ctx_count(SubdivForeachTaskContext *ctx)
ctx->num_subdiv_vertices += num_subdiv_vertices_per_coarse_edge;
}
}
/* Inner verticies of polygon. */
/* Inner vertices of polygon. */
if (num_ptex_faces_per_poly == 1) {
ctx->num_subdiv_vertices += num_inner_vertices_per_quad;
ctx->num_subdiv_edges +=
@@ -1322,13 +1322,13 @@ static void subdiv_foreach_loops_regular(SubdivForeachTaskContext *ctx,
for (int x = 1; x < ptex_resolution - 2; x++, subdiv_loop_index += 4) {
const int inner_x = x - 1;
const float u = x * inv_ptex_resolution_1;
/* Vertex indicies ordered counter-clockwise. */
/* Vertex indices ordered counter-clockwise. */
const int v0 = start_vertex_index +
(inner_y * ptex_inner_resolution + inner_x);
const int v1 = v0 + 1;
const int v2 = v0 + ptex_inner_resolution + 1;
const int v3 = v0 + ptex_inner_resolution;
/* Edge indicies ordered counter-clockwise. */
/* Edge indices ordered counter-clockwise. */
const int e0 = start_edge_index +
(inner_y * (2 * ptex_inner_resolution - 1) + inner_x);
const int e1 = e0 + ptex_inner_resolution;
@@ -1517,14 +1517,14 @@ static void subdiv_foreach_loops_special(SubdivForeachTaskContext *ctx,
{
const int inner_x = x - 1;
const float u = x * inv_ptex_resolution_1;
/* Vertex indicies ordered counter-clockwise. */
/* Vertex indices ordered counter-clockwise. */
const int v0 =
corner_vertex_index +
(inner_y * (ptex_face_inner_resolution + 1) + inner_x);
const int v1 = v0 + 1;
const int v2 = v0 + ptex_face_inner_resolution + 2;
const int v3 = v0 + ptex_face_inner_resolution + 1;
/* Edge indicies ordered counter-clockwise. */
/* Edge indices ordered counter-clockwise. */
const int e0 = corner_edge_index +
(inner_y * (2 * ptex_face_inner_resolution + 1) + inner_x);
const int e1 = e0 + ptex_face_inner_resolution + 1;
@@ -1905,7 +1905,7 @@ static void subdiv_foreach_vertices_of_loose_edges_task(
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MEdge *coarse_edge = &coarse_mesh->medge[coarse_edge_index];
/* Subdivion verticies which corresponds to edge's v1 and v2. */
/* Subdivion vertices which corresponds to edge's v1 and v2. */
const int subdiv_v1_index =
ctx->vertices_corner_offset + coarse_edge->v1;
const int subdiv_v2_index =

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@@ -119,7 +119,7 @@ static void loops_of_ptex_get(
/* Loop which look in the (opposite) V direction of the current
* ptex face.
*
* TOOD(sergey): Get rid of using module on every iteration.
* TODO(sergey): Get rid of using module on every iteration.
*/
const int last_ptex_loop_index =
coarse_poly->loopstart +
@@ -562,7 +562,7 @@ static void evaluate_vertex_and_apply_displacement_copy(
MVert *subdiv_vert)
{
/* Displacement is accumulated in subdiv vertex position.
* need to back it up before copying data fro original vertex.
* need to back it up before copying data from original vertex.
*/
float D[3];
copy_v3_v3(D, subdiv_vert->co);
@@ -584,7 +584,7 @@ static void evaluate_vertex_and_apply_displacement_interpolate(
MVert *subdiv_vert)
{
/* Displacement is accumulated in subdiv vertex position.
* need to back it up before copying data fro original vertex.
* need to back it up before copying data from original vertex.
*/
float D[3];
copy_v3_v3(D, subdiv_vert->co);
@@ -1073,7 +1073,7 @@ static void setup_foreach_callbacks(SubdivForeachContext *foreach_context,
const Subdiv *subdiv)
{
memset(foreach_context, 0, sizeof(*foreach_context));
/* General informaiton. */
/* General information. */
foreach_context->topology_info = subdiv_mesh_topology_info;
/* Every boundary geometry. Used for dispalcement averaging. */
if (subdiv->displacement_evaluator != NULL) {

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@@ -546,7 +546,7 @@ std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm, ListBas
}
}
// back from rest positon
// back from rest position
if (!(flag & ARM_RESTPOS)) {
arm->flag = flag;
BKE_pose_where_is(depsgraph, scene, ob_arm);

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@@ -1092,7 +1092,7 @@ Object *MeshImporter::create_mesh_object(COLLADAFW::Node *node, COLLADAFW::Insta
// add object
Object *ob = bc_add_object(m_bmain, scene, view_layer, OB_MESH, name);
bc_set_mark(ob); // used later for material assignement optimization
bc_set_mark(ob); // used later for material assignment optimization
// store object pointer for ArmatureImporter

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@@ -405,7 +405,7 @@ void DepsgraphRelationBuilder::build_rig(Object *object)
OperationKey parent_key(&object->id, DEG_NODE_TYPE_BONE, pchan->parent->name, parent_key_opcode);
add_relation(parent_key, bone_pose_key, "Parent Bone -> Child Bone");
}
/* Buil constraints. */
/* Build constraints. */
if (pchan->constraints.first != NULL) {
/* Build relations for indirectly linked objects. */
BuilderWalkUserData data;

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@@ -93,7 +93,7 @@ void verify_id_properties_freed(DEGObjectIterData *data)
const Object *dupli_object = data->dupli_object_current->ob;
Object *temp_dupli_object = &data->temp_dupli_object;
if (temp_dupli_object->id.properties == NULL) {
// No ID proeprties in temp datablock -- no leak is possible.
// No ID properties in temp datablock -- no leak is possible.
return;
}
if (temp_dupli_object->id.properties == dupli_object->id.properties) {

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@@ -83,7 +83,7 @@ void deg_free_copy_on_write_datablock(struct ID *id_cow);
void deg_evaluate_copy_on_write(struct ::Depsgraph *depsgraph,
const struct IDDepsNode *id_node);
/* Check that given ID is propely expanded and does not have any shallow
/* Check that given ID is properly expanded and does not have any shallow
* copies inside.
*/
bool deg_validate_copy_on_write_datablock(ID *id_cow);

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@@ -26,7 +26,7 @@
/** \file blender/gpu/GPU_context.h
* \ingroup gpu
*
* This interface allow GPU to manage VAOs for mutiple context and threads.
* This interface allow GPU to manage VAOs for multiple context and threads.
*/
#ifndef __GPU_CONTEXT_H__

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@@ -28,7 +28,7 @@
#define __GPU_IMMEDIATE_UTIL_H__
/* Draw 2D rectangles (replaces glRect functions) */
/* caller is reponsible for vertex format & shader */
/* caller is responsible for vertex format & shader */
void immRectf(uint pos, float x1, float y1, float x2, float y2);
void immRecti(uint pos, int x1, int y1, int x2, int y2);

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@@ -73,7 +73,7 @@ void GPU_shader_free(GPUShader *shader);
void GPU_shader_bind(GPUShader *shader);
void GPU_shader_unbind(void);
/* Returns true if transform feedback was succesfully enabled. */
/* Returns true if transform feedback was successfully enabled. */
bool GPU_shader_transform_feedback_enable(GPUShader *shader, unsigned int vbo_id);
void GPU_shader_transform_feedback_disable(GPUShader *shader);
@@ -197,7 +197,7 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR,
GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR,
/**
* Draw texture with alpha. Take a 3D positon and a 2D texture coordinate for each vertex.
* Draw texture with alpha. Take a 3D position and a 2D texture coordinate for each vertex.
*
* \param alpha: uniform float
* \param image: uniform sampler2D
@@ -207,7 +207,7 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_3D_IMAGE_MODULATE_ALPHA,
/**
* Draw linearized depth texture relate to near and far distances.
* Take a 3D positon and a 2D texture coordinate for each vertex.
* Take a 3D position and a 2D texture coordinate for each vertex.
*
* \param znear: uniform float
* \param zfar: uniform float

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@@ -43,7 +43,7 @@
typedef struct GPUViewport GPUViewport;
/* Contains memory pools informations */
/* Contains memory pools information */
typedef struct ViewportMemoryPool {
struct BLI_mempool *calls;
struct BLI_mempool *states;

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@@ -413,7 +413,7 @@ void GPU_pbvh_grid_buffers_update(
GPU_INDEXBUF_DISCARD_SAFE(buffers->index_buf_fast);
}
else if (!buffers->smooth && buffers->index_buf != NULL) {
/* Discard unecessary index buffers. */
/* Discard unnecessary index buffers. */
GPU_BATCH_DISCARD_SAFE(buffers->triangles);
GPU_BATCH_DISCARD_SAFE(buffers->triangles_fast);
GPU_INDEXBUF_DISCARD_SAFE(buffers->index_buf);

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@@ -873,7 +873,7 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
/* XXX FIXME : see notes in mesh_render_data_create() */
/* NOTE : Replicate changes to mesh_render_data_create() in draw_cache_impl_mesh.c */
if (input->attribtype == CD_ORCO) {
/* orco is computed from local positions, see bellow */
/* orco is computed from local positions, see below */
BLI_dynstr_appendf(ds, "uniform vec3 OrcoTexCoFactors[2];\n");
}
else if (input->attribname[0] == '\0') {

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@@ -26,7 +26,7 @@
/** \file blender/gpu/intern/gpu_context_private.h
* \ingroup gpu
*
* This interface allow GPU to manage GL objects for mutiple context and threads.
* This interface allow GPU to manage GL objects for multiple context and threads.
*/
#ifndef __GPU_CONTEXT_PRIVATE_H__

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@@ -75,7 +75,7 @@ struct GPUFrameBuffer {
int width, height;
bool multisample;
/* TODO Check that we always use the right context when binding
* (FBOs are not shared accross ogl contexts). */
* (FBOs are not shared across ogl contexts). */
// void *ctx;
};

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@@ -67,7 +67,7 @@ typedef struct GPUColorBandBuilder {
} GPUColorBandBuilder;
struct GPUMaterial {
Scene *scene; /* DEPRECATED was only usefull for lamps */
Scene *scene; /* DEPRECATED was only useful for lamps */
Material *ma;
/* material for mesh surface, worlds or something else.
@@ -141,7 +141,7 @@ enum {
/* Functions */
/* Returns the adress of the future pointer to coba_tex */
/* Returns the address of the future pointer to coba_tex */
GPUTexture **gpu_material_ramp_texture_row_set(GPUMaterial *mat, int size, float *pixels, float *row)
{
/* In order to put all the colorbands into one 1D array texture,
@@ -467,7 +467,7 @@ static void compute_sss_translucence_kernel(
/* Distance from surface. */
float d = kd->max_radius * ((float)i + 0.00001f) / ((float)resolution);
/* For each distance d we compute the radiance incomming from an hypothetic parallel plane. */
/* For each distance d we compute the radiance incoming from an hypothetic parallel plane. */
/* Compute radius of the footprint on the hypothetic plane */
float r_fp = sqrtf(kd->max_radius * kd->max_radius - d * d);
float r_step = r_fp / INTEGRAL_RESOLUTION;
@@ -482,7 +482,7 @@ static void compute_sss_translucence_kernel(
profile[1] = eval_profile(dist, falloff_type, sharpness, kd->param[1]);
profile[2] = eval_profile(dist, falloff_type, sharpness, kd->param[2]);
/* Since the profile and configuration are radially symetrical we
/* Since the profile and configuration are radially symmetrical we
* can just evaluate it once and weight it accordingly */
float r_next = r + r_step;
float disk_area = (M_PI * r_next * r_next) - (M_PI * r * r);

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@@ -764,7 +764,7 @@ GPUTexture *GPU_texture_create_buffer(GPUTextureFormat tex_format, const GLuint
if (!tex->bindcode) {
fprintf(stderr, "GPUTexture: texture create failed\n");
GPU_texture_free(tex);
BLI_assert(0 && "glGenTextures failled: Are you sure a valid OGL context is active on this thread?\n");
BLI_assert(0 && "glGenTextures failed: Are you sure a valid OGL context is active on this thread?\n");
return NULL;
}
@@ -1441,7 +1441,7 @@ int GPU_texture_detach_framebuffer(GPUTexture *tex, GPUFrameBuffer *fb)
void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *size)
{
/* TODO assert if lvl is bellow the limit of 1px in each dimension. */
/* TODO assert if lvl is below the limit of 1px in each dimension. */
int div = 1 << lvl;
size[0] = max_ii(1, tex->w / div);

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@@ -291,7 +291,7 @@ static void gpu_uniformbuffer_inputs_sort(ListBase *inputs)
while (link != NULL && ((GPUInput *)link->data)->type == GPU_VEC3) {
LinkData *link_next = link->next;
/* If GPU_VEC3 is followed by nothing or a GPU_FLOAT, no need for aligment. */
/* If GPU_VEC3 is followed by nothing or a GPU_FLOAT, no need for alignment. */
if ((link_next == NULL) ||
((GPUInput *)link_next->data)->type == GPU_FLOAT)
{

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@@ -155,7 +155,7 @@ void GPU_vertbuf_data_resize(GPUVertBuf *verts, uint v_len)
/* Set vertex count but does not change allocation.
* Only this many verts will be uploaded to the GPU and rendered.
* This is usefull for streaming data. */
* This is useful for streaming data. */
void GPU_vertbuf_vertex_count_set(GPUVertBuf *verts, uint v_len)
{
#if TRUST_NO_ONE

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@@ -288,7 +288,7 @@ double *GPU_viewport_cache_time_get(GPUViewport *viewport)
}
/**
* Try to find a texture coresponding to params into the texture pool.
* Try to find a texture corresponding to params into the texture pool.
* If no texture was found, create one and add it to the pool.
*/
GPUTexture *GPU_viewport_texture_pool_query(GPUViewport *viewport, void *engine, int width, int height, int format)

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@@ -1,7 +1,7 @@
uniform mat4 ViewProjectionMatrix;
/* ---- Instanciated Attribs ---- */
/* ---- Instantiated Attribs ---- */
in float pos;
/* ---- Per instance Attribs ---- */

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@@ -1,7 +1,7 @@
uniform mat4 ViewProjectionMatrix;
/* ---- Instanciated Attribs ---- */
/* ---- Instantiated Attribs ---- */
in vec3 pos;
/* ---- Per instance Attribs ---- */

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@@ -2,7 +2,7 @@
uniform mat4 ViewMatrix;
uniform mat4 ViewProjectionMatrix;
/* ---- Instanciated Attribs ---- */
/* ---- Instantiated Attribs ---- */
in vec3 pos;
in vec3 nor;

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@@ -2,7 +2,7 @@
uniform mat4 ViewProjectionMatrix;
uniform vec3 screen_vecs[2];
/* ---- Instanciated Attribs ---- */
/* ---- Instantiated Attribs ---- */
in vec3 pos; /* using Z as axis id */
/* ---- Per instance Attribs ---- */

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@@ -4,7 +4,7 @@ uniform vec3 screen_vecs[2];
uniform float size;
uniform float pixel_size;
/* ---- Instanciated Attribs ---- */
/* ---- Instantiated Attribs ---- */
in vec2 pos;
/* ---- Per instance Attribs ---- */

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@@ -2,7 +2,7 @@
uniform mat4 ViewProjectionMatrix;
uniform float alpha;
/* ---- Instanciated Attribs ---- */
/* ---- Instantiated Attribs ---- */
in vec3 pos;
/* ---- Per instance Attribs ---- */

View File

@@ -2,7 +2,7 @@
uniform mat4 ViewProjectionMatrix;
uniform int baseId;
/* ---- Instanciated Attribs ---- */
/* ---- Instantiated Attribs ---- */
in vec3 pos;
/* ---- Per instance Attribs ---- */

View File

@@ -1,7 +1,7 @@
uniform mat4 ViewProjectionMatrix;
/* ---- Instanciated Attribs ---- */
/* ---- Instantiated Attribs ---- */
in vec3 pos;
/* ---- Per instance Attribs ---- */

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@@ -1375,7 +1375,7 @@ void node_subsurface_scattering(
eevee_closure_subsurface(N, color.rgb, 1.0, scale, out_diff, out_trans);
result.sss_data.rgb = out_diff + out_trans;
# ifdef USE_SSS_ALBEDO
/* Not perfect for texture_blur not exaclty equal to 0.0 or 1.0. */
/* Not perfect for texture_blur not exactly equal to 0.0 or 1.0. */
result.sss_albedo.rgb = mix(color.rgb, vec3(1.0), texture_blur);
result.sss_data.rgb *= mix(vec3(1.0), color.rgb, texture_blur);
# else

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@@ -187,7 +187,7 @@ enum {
IDOVERRIDESTATIC_FLAG_LOCKED = 1 << 1, /* User cannot change that override operation. */
};
/* A single overriden property, contain all operations on this one. */
/* A single overridden property, contain all operations on this one. */
typedef struct IDOverrideStaticProperty {
struct IDOverrideStaticProperty *next, *prev;

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@@ -55,7 +55,7 @@ typedef struct BrushClone {
typedef struct BrushGpencilSettings {
float draw_smoothfac; /* amount of smoothing to apply to newly created strokes */
float draw_sensitivity; /* amount of sensivity to apply to newly created strokes */
float draw_sensitivity; /* amount of sensitivity to apply to newly created strokes */
float draw_strength; /* amount of alpha strength to apply to newly created strokes */
float draw_jitter; /* amount of jitter to apply to newly created strokes */
float draw_angle; /* angle when the brush has full thickness */

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@@ -76,14 +76,14 @@ typedef enum eGPDspoint_Flag {
} eGPSPoint_Flag;
/* ***************************************** */
/* GP Fill - Triangle Tesselation Data */
/* GP Fill - Triangle Tessellation Data */
/* Grease-Pencil Annotations - 'Triangle'
* -> A triangle contains the index of three vertices for filling the stroke
* This is only used if high quality fill is enabled
*/
typedef struct bGPDtriangle {
/* indices for tesselated triangle used for GP Fill */
/* indices for tessellated triangle used for GP Fill */
unsigned int verts[3];
/* texture coordinates for verts */
float uv[3][2];

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@@ -292,7 +292,7 @@ typedef struct Object {
struct RigidBodyCon *rigidbody_constraint; /* settings for Bullet constraint */
float ima_ofs[2]; /* offset for image empties */
ImageUser *iuser; /* must be non-null when oject is an empty image */
ImageUser *iuser; /* must be non-null when object is an empty image */
ListBase lodlevels; /* contains data for levels of detail */
LodLevel *currentlod;

View File

@@ -133,7 +133,7 @@ typedef struct View3DCursor {
char _pad[4];
} View3DCursor;
/* 3D Viewport Shading setings */
/* 3D Viewport Shading settings */
typedef struct View3DShading {
short type; /* Shading type (VIEW3D_SHADE_SOLID, ..) */
short prev_type; /* Runtime, for toggle between rendered viewport. */
@@ -165,7 +165,7 @@ typedef struct View3DShading {
} View3DShading;
/* 3D Viewport Overlay setings */
/* 3D Viewport Overlay settings */
typedef struct View3DOverlay {
int flag;
@@ -190,7 +190,7 @@ typedef struct View3DOverlay {
float wireframe_threshold;
char _pad0[4];
/* grease pencil setttings */
/* grease pencil settings */
float gpencil_grid_scale;
float gpencil_paper_opacity;
int gpencil_grid_lines;

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@@ -195,7 +195,7 @@ typedef struct WorkSpaceDataRelation {
#endif /* DNA_PRIVATE_WORKSPACE_READ_WRITE */
/**
* Little wrapper to store data that is going to be per window, but comming from the workspace.
* Little wrapper to store data that is going to be per window, but coming from the workspace.
* It allows us to keep workspace and window data completely separate.
*/
typedef struct WorkSpaceInstanceHook {

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@@ -247,7 +247,7 @@ typedef enum PropertyFlag {
/* Flags related to comparing and overriding RNA properties. Make sure enums are updated with these */
/* FREE FLAGS: 2, 3, 4, 5, 6, 7, 8, 9, 12 and above. */
typedef enum PropertyOverrideFlag {
/* Means the property can be overriden by a local 'proxy' of some linked datablock. */
/* Means the property can be overridden by a local 'proxy' of some linked datablock. */
PROPOVERRIDE_OVERRIDABLE_STATIC = (1 << 0),
/* Forbid usage of this property in comparison (& hence override) code.

View File

@@ -7516,13 +7516,13 @@ static bool rna_property_override_operation_apply(
}
if (ELEM(override_op, IDOVERRIDESTATIC_OP_ADD, IDOVERRIDESTATIC_OP_SUBTRACT, IDOVERRIDESTATIC_OP_MULTIPLY) && !ptr_storage) {
/* We cannot apply 'diff' override operations without some refference storage.
/* We cannot apply 'diff' override operations without some reference storage.
* This should typically only happen at read time of .blend file... */
return false;
}
if (ELEM(override_op, IDOVERRIDESTATIC_OP_ADD, IDOVERRIDESTATIC_OP_SUBTRACT, IDOVERRIDESTATIC_OP_MULTIPLY) && !prop_storage) {
/* We cannot apply 'diff' override operations without some refference storage.
/* We cannot apply 'diff' override operations without some reference storage.
* This should typically only happen at read time of .blend file... */
return false;
}
@@ -7582,7 +7582,7 @@ static bool rna_property_override_operation_apply(
}
/**
* Check whether reference and local overriden data match (are the same),
* Check whether reference and local overridden data match (are the same),
* with respect to given restrictive sets of properties.
* If requested, will generate needed new property overrides, and/or restore values from reference.
*

View File

@@ -654,7 +654,7 @@ static void rna_def_modifier_gpenciloffset(BlenderRNA *brna)
prop = RNA_def_property(srna, "rotation", PROP_FLOAT, PROP_EULER);
RNA_def_property_float_sdna(prop, NULL, "rot");
RNA_def_property_ui_text(prop, "Rotation", "Values for chages in rotation");
RNA_def_property_ui_text(prop, "Rotation", "Values for changes in rotation");
RNA_def_property_ui_range(prop, -FLT_MAX, FLT_MAX, 1, RNA_TRANSLATION_PREC_DEFAULT);
RNA_def_property_update(prop, 0, "rna_GpencilModifier_update");
@@ -891,7 +891,7 @@ static void rna_def_modifier_gpencilinstance(BlenderRNA *brna)
prop = RNA_def_property(srna, "rotation", PROP_FLOAT, PROP_EULER);
RNA_def_property_float_sdna(prop, NULL, "rot");
RNA_def_property_ui_text(prop, "Rotation", "Value for chages in rotation");
RNA_def_property_ui_text(prop, "Rotation", "Value for changes in rotation");
RNA_def_property_ui_range(prop, -FLT_MAX, FLT_MAX, 1, RNA_TRANSLATION_PREC_DEFAULT);
RNA_def_property_update(prop, 0, "rna_GpencilModifier_update");

View File

@@ -215,7 +215,7 @@ static void rna_def_lightprobe(BlenderRNA *brna)
/* Data preview */
prop = RNA_def_property(srna, "show_data", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", LIGHTPROBE_FLAG_SHOW_DATA);
RNA_def_property_ui_text(prop, "Show Data", "Show captured lighting data into the 3D view for debuging purpose");
RNA_def_property_ui_text(prop, "Show Data", "Show captured lighting data into the 3D view for debugging purpose");
RNA_def_property_update(prop, NC_MATERIAL | ND_SHADING, NULL);
/* common */

View File

@@ -887,7 +887,7 @@ void RNA_def_main_meshes(BlenderRNA *brna, PropertyRNA *cprop)
func = RNA_def_function(srna, "new_from_object", "rna_Main_meshes_new_from_object");
RNA_def_function_ui_description(func, "Add a new mesh created from object with modifiers applied");
RNA_def_function_flag(func, FUNC_USE_REPORTS);
parm = RNA_def_pointer(func, "depsgraph", "Depsgraph", "Dependency Graph", "Evaluated dependency graph within wich to evaluate modifiers");
parm = RNA_def_pointer(func, "depsgraph", "Depsgraph", "Dependency Graph", "Evaluated dependency graph within which to evaluate modifiers");
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
parm = RNA_def_pointer(func, "object", "Object", "", "Object to create mesh from");
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);

View File

@@ -590,7 +590,7 @@ void RNA_api_object(StructRNA *srna)
func = RNA_def_function(srna, "to_mesh", "rna_Object_to_mesh");
RNA_def_function_ui_description(func, "Create a Mesh data-block with modifiers applied");
RNA_def_function_flag(func, FUNC_USE_REPORTS | FUNC_USE_CONTEXT);
parm = RNA_def_pointer(func, "depsgraph", "Depsgraph", "Dependency Graph", "Evaluated dependency graph within wich to evaluate modifiers");
parm = RNA_def_pointer(func, "depsgraph", "Depsgraph", "Dependency Graph", "Evaluated dependency graph within which to evaluate modifiers");
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
parm = RNA_def_boolean(func, "apply_modifiers", 0, "", "Apply modifiers");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

View File

@@ -2331,7 +2331,7 @@ static void rna_def_particle_settings(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_group_count", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_COUNT_GR);
RNA_def_property_ui_text(prop, "Use Count", "Use object multiple times in the same collecton");
RNA_def_property_ui_text(prop, "Use Count", "Use object multiple times in the same collection");
RNA_def_property_update(prop, 0, "rna_Particle_redo_count");
prop = RNA_def_property(srna, "use_global_dupli", PROP_BOOLEAN, PROP_NONE);

View File

@@ -1333,7 +1333,7 @@ int rna_property_override_diff_default(
}
}
else {
/* Already overriden prop, we'll have to check arrays items etc. */
/* Already overridden prop, we'll have to check arrays items etc. */
}
}
@@ -1391,7 +1391,7 @@ int rna_property_override_diff_default(
}
}
else {
/* Already overriden prop, we'll have to check arrays items etc. */
/* Already overridden prop, we'll have to check arrays items etc. */
}
}
@@ -1450,7 +1450,7 @@ int rna_property_override_diff_default(
}
}
else {
/* Already overriden prop, we'll have to check arrays items etc. */
/* Already overridden prop, we'll have to check arrays items etc. */
}
}
@@ -1788,7 +1788,7 @@ bool rna_property_override_store_default(
}
/* XXX TODO About range limits.
* Ideally, it woudl be great to get rid of RNA range in that specific case.
* Ideally, it would be great to get rid of RNA range in that specific case.
* However, this won't be that easy and will add yet another layer of complexity in generated code,
* not to mention that we could most likely *not* bypass custom setters anyway.
* So for now, if needed second operand value is not in valid range, we simply fall back

View File

@@ -3840,7 +3840,7 @@ static void rna_def_gpu_dof_fx(BlenderRNA *brna)
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPUDOFSettings_update");
prop = RNA_def_property(srna, "rotation", PROP_FLOAT, PROP_ANGLE);
RNA_def_property_ui_text(prop, "Rotation", "Rotation of blades in apperture");
RNA_def_property_ui_text(prop, "Rotation", "Rotation of blades in aperture");
RNA_def_property_range(prop, -M_PI, M_PI);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
@@ -5658,7 +5658,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_sss_separate_albedo", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_SSS_SEPARATE_ALBEDO);
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Separate Albedo", "Avoid albedo being blured by the subsurface scattering "
RNA_def_property_ui_text(prop, "Separate Albedo", "Avoid albedo being blurred by the subsurface scattering "
"but uses more video memory");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
@@ -5840,7 +5840,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_bloom", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_BLOOM_ENABLED);
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Bloom", "High brighness pixels generate a glowing effect");
RNA_def_property_ui_text(prop, "Bloom", "High brightness pixels generate a glowing effect");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
prop = RNA_def_property(srna, "bloom_threshold", PROP_FLOAT, PROP_FACTOR);

View File

@@ -250,7 +250,7 @@ static void rna_def_shader_fx_colorize(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0, 1.0);
RNA_def_property_float_sdna(prop, NULL, "high_color");
RNA_def_property_array(prop, 4);
RNA_def_property_ui_text(prop, "Hight color", "Second color used for effect");
RNA_def_property_ui_text(prop, "Height color", "Second color used for effect");
RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_ShaderFx_update");
prop = RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE);

View File

@@ -627,7 +627,7 @@ void WM_gizmo_calc_matrix_final(const wmGizmo *gz, float r_mat[4][4])
);
}
/** \name Gizmo Propery Access
/** \name Gizmo Property Access
*
* Matches `WM_operator_properties` conventions.
*
@@ -700,7 +700,7 @@ void WM_gizmo_properties_sanitize(PointerRNA *ptr, const bool no_context)
/** set all props to their default,
* \param do_update Only update un-initialized props.
*
* \note, theres nothing specific to gizmos here.
* \note, there's nothing specific to gizmos here.
* this could be made a general function.
*/
bool WM_gizmo_properties_default(PointerRNA *ptr, const bool do_update)

View File

@@ -553,7 +553,7 @@ static void wm_draw_window_offscreen(bContext *C, wmWindow *win, bool stereo)
CTX_wm_menu_set(C, ar);
if (ar->type && ar->type->layout) {
/* UI code reads the OpenGL state, but we have to refesh
/* UI code reads the OpenGL state, but we have to refresh
* the UI layout beforehand in case the menu size changes. */
wmViewport(&ar->winrct);
ar->type->layout(C, ar);

View File

@@ -2882,7 +2882,7 @@ void wm_event_do_handlers(bContext *C)
bScreen *screen = WM_window_get_active_screen(win);
wmEvent *event;
/* some safty checks - these should always be set! */
/* some safety checks - these should always be set! */
BLI_assert(WM_window_get_active_scene(win));
BLI_assert(WM_window_get_active_screen(win));
BLI_assert(WM_window_get_active_workspace(win));

View File

@@ -1221,7 +1221,7 @@ static int wm_file_write(bContext *C, const char *filepath, int fileflags, Repor
/* blend file thumbnail */
/* save before exit_editmode, otherwise derivedmeshes for shared data corrupt #27765) */
/* Main now can store a .blend thumbnail, usefull for background mode or thumbnail customization. */
/* Main now can store a .blend thumbnail, useful for background mode or thumbnail customization. */
main_thumb = thumb = bmain->blen_thumb;
if ((U.flag & USER_SAVE_PREVIEWS) && BLI_thread_is_main()) {
ibuf_thumb = blend_file_thumb(C, CTX_data_scene(C), CTX_wm_screen(C), &thumb);

View File

@@ -403,7 +403,7 @@ int wm_stereo3d_set_exec(bContext *C, wmOperator *op)
if (prev_display_mode == S3D_DISPLAY_PAGEFLIP &&
prev_display_mode != win_src->stereo3d_format->display_mode)
{
/* in case the hardward supports pageflip but not the display */
/* in case the hardware supports pageflip but not the display */
if ((win_dst = wm_window_copy_test(C, win_src, false, false))) {
/* pass */
}

View File

@@ -2043,7 +2043,7 @@ void WM_window_screen_rect_calc(const wmWindow *win, rcti *r_rect)
WM_window_rect_calc(win, &window_rect);
screen_rect = window_rect;
/* Substract global areas from screen rectangle. */
/* Subtract global areas from screen rectangle. */
for (ScrArea *global_area = win->global_areas.areabase.first; global_area; global_area = global_area->next) {
int height = ED_area_global_size_y(global_area) - 1;

View File

@@ -40,7 +40,7 @@
struct ScrArea;
struct ARegion;
/* wmKeyMap is in DNA_windowmanager.h, it's savable */
/* wmKeyMap is in DNA_windowmanager.h, it's saveable */
struct wmEventHandler_KeymapFn {
void (*handle_post_fn)(wmKeyMap *keymap, wmKeyMapItem *kmi, void *user_data);