Depsgraph: remove EvaluationContext, pass Depsgraph instead.

The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
This commit is contained in:
2018-04-06 12:07:27 +02:00
parent 0c495005dd
commit 34ab90f546
326 changed files with 2052 additions and 2529 deletions

View File

@@ -99,7 +99,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
DEG_add_object_relation(ctx->node, ctx->object, DEG_OB_COMP_TRANSFORM, "Lattice Modifier");
}
static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
static void deformVerts(ModifierData *md, struct Depsgraph *UNUSED(depsgraph),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -115,14 +115,14 @@ static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED
}
static void deformVertsEM(
ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob, struct BMEditMesh *em,
ModifierData *md, struct Depsgraph *depsgraph, Object *ob, struct BMEditMesh *em,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm = derivedData;
if (!derivedData) dm = CDDM_from_editbmesh(em, false, false);
deformVerts(md, eval_ctx, ob, dm, vertexCos, numVerts, 0);
deformVerts(md, depsgraph, ob, dm, vertexCos, numVerts, 0);
if (!derivedData) dm->release(dm);
}