- Completely reorganized renderwin.c, added readable comments and removed

confusing functions which were only used once.
  Part of examining how renderwindows get opened/closed, and to enable
  a third option for render output to ImageWindow in Blender
This commit is contained in:
2003-06-12 10:07:36 +00:00
parent 6cc45538ef
commit 35007d147e
2 changed files with 177 additions and 152 deletions

View File

@@ -605,7 +605,7 @@ void window_warp_pointer(Window *win, int x, int y) {
}
void window_queue_redraw(Window *win) {
GHOST_InvalidateWindow(win->ghostwin);
GHOST_InvalidateWindow(win->ghostwin); // ghost will send back a redraw to blender
}
/***/

View File

@@ -75,7 +75,27 @@
#include "winlay.h"
#include "render.h"
/***/
/* ------------ renderwin struct, to prevent too much global vars --------- */
/* ------------ only used for display in a 2nd window --------- */
/* flags escape presses during event handling
* so we can test for user break later.
*/
#define RW_FLAGS_ESCAPE (1<<0)
/* old zoom style (2x, locked to mouse, exits
* when mouse leaves window), to be removed
* at some point.
*/
#define RW_FLAGS_OLDZOOM (1<<1)
/* on when image is being panned with middlemouse
*/
#define RW_FLAGS_PANNING (1<<2)
/* on when the mouse is dragging over the image
* to examine pixel values.
*/
#define RW_FLAGS_PIXEL_EXAMINING (1<<3)
typedef struct {
Window *win;
@@ -86,22 +106,6 @@ typedef struct {
int mbut[3];
int lmouse[2];
/* flags escape presses during event handling
* so we can test for user break later.
*/
#define RW_FLAGS_ESCAPE (1<<0)
/* old zoom style (2x, locked to mouse, exits
* when mouse leaves window), to be removed
* at some point.
*/
#define RW_FLAGS_OLDZOOM (1<<1)
/* on when image is being panned with middlemouse
*/
#define RW_FLAGS_PANNING (1<<2)
/* on when the mouse is dragging over the image
* to examine pixel values.
*/
#define RW_FLAGS_PIXEL_EXAMINING (1<<3)
unsigned int flags;
float pan_mouse_start[2], pan_ofs_start[2];
@@ -109,7 +113,13 @@ typedef struct {
char *info_text;
} RenderWin;
static RenderWin *renderwin_new(Window *win)
static RenderWin *render_win= NULL;
/* --------------- help functions for RenderWin struct ---------------------------- */
/* only called in function open_renderwin */
static RenderWin *renderwin_alloc(Window *win)
{
RenderWin *rw= MEM_mallocN(sizeof(*rw), "RenderWin");
rw->win= win;
@@ -118,30 +128,17 @@ static RenderWin *renderwin_new(Window *win)
rw->flags= 0;
rw->zoomofs[0]= rw->zoomofs[1]= 0;
rw->info_text= NULL;
rw->lmouse[0]= rw->lmouse[1]= 0;
rw->mbut[0]= rw->mbut[1]= rw->mbut[2]= 0;
return rw;
}
static void renderwin_destroy(RenderWin *rw)
{
if (rw->info_text) MEM_freeN(rw->info_text);
window_destroy(rw->win);
MEM_freeN(rw);
}
/***/
static void close_renderwin(void);
static RenderWin *render_win= NULL;
/**/
static void renderwin_queue_redraw(RenderWin *rw)
{
window_queue_redraw(rw->win);
window_queue_redraw(rw->win); // to ghost
}
static void renderwin_reshape(RenderWin *rw)
@@ -206,6 +203,15 @@ static void renderwin_set_infotext(RenderWin *rw, char *info_text)
rw->info_text= info_text?BLI_strdup(info_text):NULL;
}
static void renderwin_reset_view(RenderWin *rw)
{
if (rw->info_text) renderwin_set_infotext(rw, NULL);
rw->zoom= 1.0;
rw->zoomofs[0]= rw->zoomofs[1]= 0;
renderwin_queue_redraw(rw);
}
static void renderwin_draw(RenderWin *rw, int just_clear)
{
float disprect[2][2];
@@ -241,33 +247,7 @@ static void renderwin_draw(RenderWin *rw, int just_clear)
window_swap_buffers(rw->win);
}
/* XXX, this is not good, we do this without any regard to state
* ... better is to make this an optimization of a more clear
* implementation. the bug shows up when you do something like
* open the window, then draw part of the progress, then get
* a redraw event. whatever can go wrong will.
*/
static void renderwin_progress(RenderWin *rw, int start_y, int nlines, int rect_w, int rect_h, unsigned char *rect)
{
float disprect[2][2];
rcti win_rct;
win_rct.xmin= win_rct.ymin= 0;
window_get_size(rw->win, &win_rct.xmax, &win_rct.ymax);
renderwin_get_disprect(rw, disprect);
window_make_active(rw->win);
glEnable(GL_SCISSOR_TEST);
glaDefine2DArea(&win_rct);
glDrawBuffer(GL_FRONT);
glPixelZoom(rw->zoom, rw->zoom);
glaDrawPixelsSafe(disprect[0][0], disprect[0][1] + start_y*rw->zoom, rect_w, nlines, &rect[start_y*rect_w*4]);
glPixelZoom(1.0, 1.0);
glFlush();
glDrawBuffer(GL_BACK);
}
/* ------ interactivity calls for RenderWin ------------- */
static void renderwin_mouse_moved(RenderWin *rw)
{
@@ -332,30 +312,23 @@ static void renderwin_mousebut_changed(RenderWin *rw)
}
}
static void renderwin_reset_view(RenderWin *rw)
{
if (rw->info_text) renderwin_set_infotext(rw, NULL);
rw->zoom= 1.0;
rw->zoomofs[0]= rw->zoomofs[1]= 0;
renderwin_queue_redraw(rw);
}
/* handler for renderwin, passed on to Ghost */
static void renderwin_handler(Window *win, void *user_data, short evt, short val, char ascii)
{
RenderWin *rw= user_data;
if (evt==RESHAPE) {
renderwin_reshape(rw);
} else if (evt==REDRAW) {
renderwin_draw(rw, 0);
#ifndef __APPLE__
} else if (evt==WINCLOSE) {
close_renderwin();
BIF_close_render_display();
#endif
} else if (evt==INPUTCHANGE) {
rw->active= val;
if (!val && (rw->flags&RW_FLAGS_OLDZOOM)) {
rw->flags&= ~RW_FLAGS_OLDZOOM;
renderwin_reset_view(rw);
@@ -415,10 +388,30 @@ static void renderwin_handler(Window *win, void *user_data, short evt, short val
}
}
/**/
/* Render window render callbacks */
/* opens window and allocs struct */
static void open_renderwin(int winpos[2], int winsize[2])
{
Window *win;
win= window_open("Blender:Render", winpos[0], winpos[1], winsize[0], winsize[1], 0);
render_win= renderwin_alloc(win);
/* Ghost calls handler */
window_set_handler(win, renderwin_handler, render_win);
winlay_process_events(0);
window_make_active(render_win->win);
winlay_process_events(0);
renderwin_draw(render_win, 1);
renderwin_draw(render_win, 1);
}
/* -------------- callbacks for render loop: Window (RenderWin) ----------------------- */
/* calculations for window size and position */
void calc_renderwin_rectangle(int posmask, int renderpos_r[2], int rendersize_r[2])
{
int scr_w, scr_h, x, y, div= 0;
@@ -459,32 +452,7 @@ void calc_renderwin_rectangle(int posmask, int renderpos_r[2], int rendersize_r[
renderpos_r[1]= 30 + (scr_h-90-rendersize_r[1])*(ndc_y*0.5 + 0.5);
}
static void open_renderwin(int winpos[2], int winsize[2])
{
Window *win;
win= window_open("Blender:Render", winpos[0], winpos[1], winsize[0], winsize[1], 0);
render_win= renderwin_new(win);
window_set_handler(win, renderwin_handler, render_win);
winlay_process_events(0);
window_make_active(render_win->win);
winlay_process_events(0);
renderwin_draw(render_win, 1);
renderwin_draw(render_win, 1);
}
static void close_renderwin(void)
{
if (render_win) {
renderwin_destroy(render_win);
render_win= NULL;
}
}
/* init renderwin, alloc/open/resize */
static void renderwin_init_display_cb(void)
{
if (G.afbreek == 0) {
@@ -506,7 +474,7 @@ static void renderwin_init_display_cb(void)
* and size we reopen the window all the time... we need
* a ghost _set_position to fix this -zr
*/
close_renderwin();
BIF_close_render_display();
open_renderwin(renderpos, rendersize);
renderwin_reset_view(render_win);
@@ -514,6 +482,8 @@ static void renderwin_init_display_cb(void)
}
}
}
/* callback for redraw render win */
static void renderwin_clear_display_cb(short ignore)
{
if (render_win) {
@@ -522,17 +492,52 @@ static void renderwin_clear_display_cb(short ignore)
}
}
static void renderwin_progress_display_cb(int y1, int y2, int w, int h, unsigned int *rect)
/* XXX, this is not good, we do this without any regard to state
* ... better is to make this an optimization of a more clear
* implementation. the bug shows up when you do something like
* open the window, then draw part of the progress, then get
* a redraw event. whatever can go wrong will.
*/
/* in render window; display a couple of scanlines of rendered image (see callback below) */
static void renderwin_progress(RenderWin *rw, int start_y, int nlines, int rect_w, int rect_h, unsigned char *rect)
{
float disprect[2][2];
rcti win_rct;
win_rct.xmin= win_rct.ymin= 0;
window_get_size(rw->win, &win_rct.xmax, &win_rct.ymax);
renderwin_get_disprect(rw, disprect);
window_make_active(rw->win);
glEnable(GL_SCISSOR_TEST);
glaDefine2DArea(&win_rct);
glDrawBuffer(GL_FRONT);
glPixelZoom(rw->zoom, rw->zoom);
glaDrawPixelsSafe(disprect[0][0], disprect[0][1] + start_y*rw->zoom, rect_w, nlines, &rect[start_y*rect_w*4]);
glPixelZoom(1.0, 1.0);
glFlush();
glDrawBuffer(GL_BACK);
}
/* in render window; display a couple of scanlines of rendered image */
static void renderwin_progress_display_cb(int y1, int y2, int w, int h, unsigned int *rect)
{
if (render_win) {
renderwin_progress(render_win, y1, y2-y1+1, w, h, (unsigned char*) rect);
}
}
/* Render view render callbacks */
/* -------------- callbacks for render loop: in View3D ----------------------- */
static View3D *render_view3d = NULL;
/* init Render view callback */
static void renderview_init_display_cb(void)
{
ScrArea *sa;
@@ -556,6 +561,8 @@ static void renderview_init_display_cb(void)
}
}
/* in 3d view; display a couple of scanlines of rendered image */
static void renderview_progress_display_cb(int y1, int y2, int w, int h, unsigned int *rect)
{
if (render_view3d) {
@@ -591,8 +598,10 @@ static void renderview_progress_display_cb(int y1, int y2, int w, int h, unsigne
}
}
/* Shared render callbacks */
/* -------------- callbacks for render loop: interactivity ----------------------- */
/* callback for break rendering process */
static int test_break(void)
{
if (!G.afbreek) {
@@ -609,6 +618,7 @@ static int test_break(void)
return G.afbreek;
}
/* callback for print info in top header in interface */
static void printrenderinfo_cb(double time, int sample)
{
extern int mem_in_use;
@@ -628,40 +638,35 @@ static void printrenderinfo_cb(double time, int sample)
screen_draw_info_text(G.curscreen, str);
}
/***/
void BIF_renderwin_set_custom_cursor(unsigned char mask[16][2], unsigned char bitmap[16][2])
{
if (render_win) {
window_set_custom_cursor(render_win->win, mask, bitmap);
}
}
/* -------------- callbacks for render loop: init & run! ----------------------- */
static void do_crap(int force_dispwin)
/* - initialize displays
- both opengl render as blender render
- set callbacks
- cleanup
*/
static void do_render(View3D *ogl_render_view3d, int anim, int force_dispwin)
{
if (R.displaymode == R_DISPLAYWIN || force_dispwin) {
RE_set_initrenderdisplay_callback(NULL);
RE_set_clearrenderdisplay_callback(renderwin_clear_display_cb);
RE_set_clearrenderdisplay_callback(renderwin_clear_display_cb);
RE_set_renderdisplay_callback(renderwin_progress_display_cb);
renderwin_init_display_cb();
} else {
BIF_close_render_display();
RE_set_initrenderdisplay_callback(renderview_init_display_cb);
RE_set_clearrenderdisplay_callback(NULL);
RE_set_clearrenderdisplay_callback(NULL);
RE_set_renderdisplay_callback(renderview_progress_display_cb);
}
RE_set_test_break_callback(test_break);
RE_set_test_break_callback(test_break);
RE_set_timecursor_callback(set_timecursor);
RE_set_printrenderinfo_callback(printrenderinfo_cb);
}
static void do_render(View3D *ogl_render_view3d, int anim, int force_dispwin)
{
do_crap(force_dispwin);
if (render_win) window_set_cursor(render_win->win, CURSOR_WAIT);
waitcursor(1);
@@ -690,18 +695,7 @@ static void do_render(View3D *ogl_render_view3d, int anim, int force_dispwin)
mainwindow_make_active();
}
void BIF_do_render(int anim)
{
do_render(NULL, anim, 0);
}
void BIF_do_ogl_render(View3D *ogl_render_view3d, int anim)
{
G.scene->r.scemode |= R_OGL;
do_render(ogl_render_view3d, anim, 1);
G.scene->r.scemode &= ~R_OGL;
}
/* finds area with a 'dispview' set */
static ScrArea *find_dispimage_v3d(void)
{
ScrArea *sa;
@@ -717,20 +711,7 @@ static ScrArea *find_dispimage_v3d(void)
return NULL;
}
static void redraw_render_display(void)
{
if (R.displaymode == R_DISPLAYWIN) {
// don't open render_win if rendering has been
// canceled or the render_win has been actively closed
if (render_win) {
renderwin_queue_redraw(render_win);
}
} else {
renderview_init_display_cb();
renderview_progress_display_cb(0, R.recty-1, R.rectx, R.recty, R.rectot);
}
}
/* used for swapping with spare buffer, when images are different size */
static void scalefastrect(unsigned int *recto, unsigned int *rectn, int oldx, int oldy, int newx, int newy)
{
unsigned int *rect, *newrect;
@@ -754,6 +735,22 @@ static void scalefastrect(unsigned int *recto, unsigned int *rectn, int oldx, in
}
}
/* -------------- API: externally called --------------- */
/* set up display, render an image or scene */
void BIF_do_render(int anim)
{
do_render(NULL, anim, 0);
}
/* set up display, render the current area view in an image */
void BIF_do_ogl_render(View3D *ogl_render_view3d, int anim)
{
G.scene->r.scemode |= R_OGL;
do_render(ogl_render_view3d, anim, 1);
G.scene->r.scemode &= ~R_OGL;
}
void BIF_swap_render_rects(void)
{
unsigned int *temp;
@@ -778,10 +775,36 @@ void BIF_swap_render_rects(void)
R.rectot= R.rectspare;
R.rectspare= temp;
redraw_render_display();
/* redraw */
if (R.displaymode == R_DISPLAYWIN) {
// don't open render_win if rendering has been
// canceled or the render_win has been actively closed
if (render_win) {
renderwin_queue_redraw(render_win);
}
} else {
renderview_init_display_cb();
renderview_progress_display_cb(0, R.recty-1, R.rectx, R.recty, R.rectot);
}
}
void BIF_toggle_render_display(void)
/* called from usiblender.c too, to free and close renderwin */
void BIF_close_render_display(void)
{
if (render_win) {
if (render_win->info_text) MEM_freeN(render_win->info_text);
window_destroy(render_win->win); /* ghost close window */
MEM_freeN(render_win);
render_win= NULL;
}
}
/* typical with F11 key, show image or hide/close */
void BIF_toggle_render_display(void)
{
ScrArea *sa= find_dispimage_v3d();
@@ -807,7 +830,9 @@ void BIF_toggle_render_display(void)
}
}
void BIF_close_render_display(void)
void BIF_renderwin_set_custom_cursor(unsigned char mask[16][2], unsigned char bitmap[16][2])
{
close_renderwin();
if (render_win) {
window_set_custom_cursor(render_win->win, mask, bitmap);
}
}