- Completely reorganized renderwin.c, added readable comments and removed
confusing functions which were only used once. Part of examining how renderwindows get opened/closed, and to enable a third option for render output to ImageWindow in Blender
This commit is contained in:
@@ -605,7 +605,7 @@ void window_warp_pointer(Window *win, int x, int y) {
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}
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void window_queue_redraw(Window *win) {
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GHOST_InvalidateWindow(win->ghostwin);
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GHOST_InvalidateWindow(win->ghostwin); // ghost will send back a redraw to blender
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}
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/***/
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@@ -75,7 +75,27 @@
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#include "winlay.h"
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#include "render.h"
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/***/
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/* ------------ renderwin struct, to prevent too much global vars --------- */
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/* ------------ only used for display in a 2nd window --------- */
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/* flags escape presses during event handling
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* so we can test for user break later.
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*/
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#define RW_FLAGS_ESCAPE (1<<0)
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/* old zoom style (2x, locked to mouse, exits
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* when mouse leaves window), to be removed
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* at some point.
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*/
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#define RW_FLAGS_OLDZOOM (1<<1)
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/* on when image is being panned with middlemouse
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*/
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#define RW_FLAGS_PANNING (1<<2)
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/* on when the mouse is dragging over the image
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* to examine pixel values.
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*/
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#define RW_FLAGS_PIXEL_EXAMINING (1<<3)
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typedef struct {
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Window *win;
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@@ -86,22 +106,6 @@ typedef struct {
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int mbut[3];
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int lmouse[2];
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/* flags escape presses during event handling
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* so we can test for user break later.
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*/
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#define RW_FLAGS_ESCAPE (1<<0)
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/* old zoom style (2x, locked to mouse, exits
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* when mouse leaves window), to be removed
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* at some point.
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*/
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#define RW_FLAGS_OLDZOOM (1<<1)
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/* on when image is being panned with middlemouse
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*/
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#define RW_FLAGS_PANNING (1<<2)
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/* on when the mouse is dragging over the image
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* to examine pixel values.
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*/
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#define RW_FLAGS_PIXEL_EXAMINING (1<<3)
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unsigned int flags;
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float pan_mouse_start[2], pan_ofs_start[2];
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@@ -109,7 +113,13 @@ typedef struct {
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char *info_text;
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} RenderWin;
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static RenderWin *renderwin_new(Window *win)
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static RenderWin *render_win= NULL;
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/* --------------- help functions for RenderWin struct ---------------------------- */
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/* only called in function open_renderwin */
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static RenderWin *renderwin_alloc(Window *win)
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{
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RenderWin *rw= MEM_mallocN(sizeof(*rw), "RenderWin");
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rw->win= win;
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@@ -124,24 +134,11 @@ static RenderWin *renderwin_new(Window *win)
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return rw;
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}
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static void renderwin_destroy(RenderWin *rw)
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{
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if (rw->info_text) MEM_freeN(rw->info_text);
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window_destroy(rw->win);
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MEM_freeN(rw);
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}
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/***/
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static void close_renderwin(void);
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static RenderWin *render_win= NULL;
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/**/
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static void renderwin_queue_redraw(RenderWin *rw)
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{
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window_queue_redraw(rw->win);
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window_queue_redraw(rw->win); // to ghost
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}
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static void renderwin_reshape(RenderWin *rw)
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@@ -206,6 +203,15 @@ static void renderwin_set_infotext(RenderWin *rw, char *info_text)
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rw->info_text= info_text?BLI_strdup(info_text):NULL;
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}
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static void renderwin_reset_view(RenderWin *rw)
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{
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if (rw->info_text) renderwin_set_infotext(rw, NULL);
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rw->zoom= 1.0;
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rw->zoomofs[0]= rw->zoomofs[1]= 0;
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renderwin_queue_redraw(rw);
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}
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static void renderwin_draw(RenderWin *rw, int just_clear)
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{
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float disprect[2][2];
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@@ -241,33 +247,7 @@ static void renderwin_draw(RenderWin *rw, int just_clear)
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window_swap_buffers(rw->win);
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}
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/* XXX, this is not good, we do this without any regard to state
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* ... better is to make this an optimization of a more clear
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* implementation. the bug shows up when you do something like
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* open the window, then draw part of the progress, then get
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* a redraw event. whatever can go wrong will.
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*/
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static void renderwin_progress(RenderWin *rw, int start_y, int nlines, int rect_w, int rect_h, unsigned char *rect)
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{
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float disprect[2][2];
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rcti win_rct;
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win_rct.xmin= win_rct.ymin= 0;
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window_get_size(rw->win, &win_rct.xmax, &win_rct.ymax);
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renderwin_get_disprect(rw, disprect);
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window_make_active(rw->win);
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glEnable(GL_SCISSOR_TEST);
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glaDefine2DArea(&win_rct);
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glDrawBuffer(GL_FRONT);
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glPixelZoom(rw->zoom, rw->zoom);
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glaDrawPixelsSafe(disprect[0][0], disprect[0][1] + start_y*rw->zoom, rect_w, nlines, &rect[start_y*rect_w*4]);
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glPixelZoom(1.0, 1.0);
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glFlush();
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glDrawBuffer(GL_BACK);
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}
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/* ------ interactivity calls for RenderWin ------------- */
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static void renderwin_mouse_moved(RenderWin *rw)
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{
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@@ -332,15 +312,8 @@ static void renderwin_mousebut_changed(RenderWin *rw)
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}
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}
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static void renderwin_reset_view(RenderWin *rw)
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{
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if (rw->info_text) renderwin_set_infotext(rw, NULL);
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rw->zoom= 1.0;
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rw->zoomofs[0]= rw->zoomofs[1]= 0;
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renderwin_queue_redraw(rw);
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}
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/* handler for renderwin, passed on to Ghost */
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static void renderwin_handler(Window *win, void *user_data, short evt, short val, char ascii)
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{
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RenderWin *rw= user_data;
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@@ -351,7 +324,7 @@ static void renderwin_handler(Window *win, void *user_data, short evt, short val
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renderwin_draw(rw, 0);
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#ifndef __APPLE__
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} else if (evt==WINCLOSE) {
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close_renderwin();
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BIF_close_render_display();
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#endif
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} else if (evt==INPUTCHANGE) {
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rw->active= val;
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@@ -415,10 +388,30 @@ static void renderwin_handler(Window *win, void *user_data, short evt, short val
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}
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}
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/**/
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/* Render window render callbacks */
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/* opens window and allocs struct */
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static void open_renderwin(int winpos[2], int winsize[2])
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{
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Window *win;
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win= window_open("Blender:Render", winpos[0], winpos[1], winsize[0], winsize[1], 0);
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render_win= renderwin_alloc(win);
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/* Ghost calls handler */
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window_set_handler(win, renderwin_handler, render_win);
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winlay_process_events(0);
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window_make_active(render_win->win);
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winlay_process_events(0);
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renderwin_draw(render_win, 1);
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renderwin_draw(render_win, 1);
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}
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/* -------------- callbacks for render loop: Window (RenderWin) ----------------------- */
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/* calculations for window size and position */
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void calc_renderwin_rectangle(int posmask, int renderpos_r[2], int rendersize_r[2])
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{
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int scr_w, scr_h, x, y, div= 0;
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@@ -459,32 +452,7 @@ void calc_renderwin_rectangle(int posmask, int renderpos_r[2], int rendersize_r[
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renderpos_r[1]= 30 + (scr_h-90-rendersize_r[1])*(ndc_y*0.5 + 0.5);
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}
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static void open_renderwin(int winpos[2], int winsize[2])
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{
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Window *win;
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win= window_open("Blender:Render", winpos[0], winpos[1], winsize[0], winsize[1], 0);
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render_win= renderwin_new(win);
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window_set_handler(win, renderwin_handler, render_win);
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winlay_process_events(0);
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window_make_active(render_win->win);
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winlay_process_events(0);
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renderwin_draw(render_win, 1);
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renderwin_draw(render_win, 1);
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}
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static void close_renderwin(void)
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{
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if (render_win) {
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renderwin_destroy(render_win);
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render_win= NULL;
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}
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}
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/* init renderwin, alloc/open/resize */
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static void renderwin_init_display_cb(void)
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{
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if (G.afbreek == 0) {
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@@ -506,7 +474,7 @@ static void renderwin_init_display_cb(void)
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* and size we reopen the window all the time... we need
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* a ghost _set_position to fix this -zr
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*/
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close_renderwin();
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BIF_close_render_display();
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open_renderwin(renderpos, rendersize);
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renderwin_reset_view(render_win);
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@@ -514,6 +482,8 @@ static void renderwin_init_display_cb(void)
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}
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}
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}
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/* callback for redraw render win */
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static void renderwin_clear_display_cb(short ignore)
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{
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if (render_win) {
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@@ -522,6 +492,38 @@ static void renderwin_clear_display_cb(short ignore)
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}
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}
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/* XXX, this is not good, we do this without any regard to state
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* ... better is to make this an optimization of a more clear
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* implementation. the bug shows up when you do something like
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* open the window, then draw part of the progress, then get
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* a redraw event. whatever can go wrong will.
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*/
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/* in render window; display a couple of scanlines of rendered image (see callback below) */
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static void renderwin_progress(RenderWin *rw, int start_y, int nlines, int rect_w, int rect_h, unsigned char *rect)
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{
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float disprect[2][2];
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rcti win_rct;
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win_rct.xmin= win_rct.ymin= 0;
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window_get_size(rw->win, &win_rct.xmax, &win_rct.ymax);
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renderwin_get_disprect(rw, disprect);
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window_make_active(rw->win);
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glEnable(GL_SCISSOR_TEST);
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glaDefine2DArea(&win_rct);
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glDrawBuffer(GL_FRONT);
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glPixelZoom(rw->zoom, rw->zoom);
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glaDrawPixelsSafe(disprect[0][0], disprect[0][1] + start_y*rw->zoom, rect_w, nlines, &rect[start_y*rect_w*4]);
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glPixelZoom(1.0, 1.0);
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glFlush();
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glDrawBuffer(GL_BACK);
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}
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/* in render window; display a couple of scanlines of rendered image */
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static void renderwin_progress_display_cb(int y1, int y2, int w, int h, unsigned int *rect)
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{
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if (render_win) {
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@@ -529,10 +531,13 @@ static void renderwin_progress_display_cb(int y1, int y2, int w, int h, unsigned
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}
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}
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/* Render view render callbacks */
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/* -------------- callbacks for render loop: in View3D ----------------------- */
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static View3D *render_view3d = NULL;
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/* init Render view callback */
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static void renderview_init_display_cb(void)
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{
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ScrArea *sa;
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@@ -556,6 +561,8 @@ static void renderview_init_display_cb(void)
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}
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}
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/* in 3d view; display a couple of scanlines of rendered image */
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static void renderview_progress_display_cb(int y1, int y2, int w, int h, unsigned int *rect)
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{
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if (render_view3d) {
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@@ -591,8 +598,10 @@ static void renderview_progress_display_cb(int y1, int y2, int w, int h, unsigne
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}
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}
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/* Shared render callbacks */
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/* -------------- callbacks for render loop: interactivity ----------------------- */
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/* callback for break rendering process */
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static int test_break(void)
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{
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if (!G.afbreek) {
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@@ -609,6 +618,7 @@ static int test_break(void)
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return G.afbreek;
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}
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/* callback for print info in top header in interface */
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static void printrenderinfo_cb(double time, int sample)
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{
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extern int mem_in_use;
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@@ -629,16 +639,16 @@ static void printrenderinfo_cb(double time, int sample)
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screen_draw_info_text(G.curscreen, str);
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}
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/***/
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/* -------------- callbacks for render loop: init & run! ----------------------- */
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void BIF_renderwin_set_custom_cursor(unsigned char mask[16][2], unsigned char bitmap[16][2])
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{
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if (render_win) {
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window_set_custom_cursor(render_win->win, mask, bitmap);
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}
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}
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static void do_crap(int force_dispwin)
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/* - initialize displays
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- both opengl render as blender render
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- set callbacks
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- cleanup
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*/
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static void do_render(View3D *ogl_render_view3d, int anim, int force_dispwin)
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{
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if (R.displaymode == R_DISPLAYWIN || force_dispwin) {
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RE_set_initrenderdisplay_callback(NULL);
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@@ -657,11 +667,6 @@ static void do_crap(int force_dispwin)
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RE_set_test_break_callback(test_break);
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RE_set_timecursor_callback(set_timecursor);
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RE_set_printrenderinfo_callback(printrenderinfo_cb);
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}
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static void do_render(View3D *ogl_render_view3d, int anim, int force_dispwin)
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{
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do_crap(force_dispwin);
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if (render_win) window_set_cursor(render_win->win, CURSOR_WAIT);
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waitcursor(1);
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@@ -690,18 +695,7 @@ static void do_render(View3D *ogl_render_view3d, int anim, int force_dispwin)
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mainwindow_make_active();
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}
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void BIF_do_render(int anim)
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{
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do_render(NULL, anim, 0);
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}
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void BIF_do_ogl_render(View3D *ogl_render_view3d, int anim)
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{
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G.scene->r.scemode |= R_OGL;
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do_render(ogl_render_view3d, anim, 1);
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G.scene->r.scemode &= ~R_OGL;
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}
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/* finds area with a 'dispview' set */
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static ScrArea *find_dispimage_v3d(void)
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{
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ScrArea *sa;
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@@ -717,20 +711,7 @@ static ScrArea *find_dispimage_v3d(void)
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return NULL;
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}
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static void redraw_render_display(void)
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{
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if (R.displaymode == R_DISPLAYWIN) {
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// don't open render_win if rendering has been
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// canceled or the render_win has been actively closed
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if (render_win) {
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renderwin_queue_redraw(render_win);
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}
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} else {
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renderview_init_display_cb();
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renderview_progress_display_cb(0, R.recty-1, R.rectx, R.recty, R.rectot);
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}
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}
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/* used for swapping with spare buffer, when images are different size */
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static void scalefastrect(unsigned int *recto, unsigned int *rectn, int oldx, int oldy, int newx, int newy)
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{
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unsigned int *rect, *newrect;
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@@ -754,6 +735,22 @@ static void scalefastrect(unsigned int *recto, unsigned int *rectn, int oldx, in
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}
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}
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/* -------------- API: externally called --------------- */
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/* set up display, render an image or scene */
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void BIF_do_render(int anim)
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{
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do_render(NULL, anim, 0);
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}
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/* set up display, render the current area view in an image */
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void BIF_do_ogl_render(View3D *ogl_render_view3d, int anim)
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{
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G.scene->r.scemode |= R_OGL;
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do_render(ogl_render_view3d, anim, 1);
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G.scene->r.scemode &= ~R_OGL;
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}
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void BIF_swap_render_rects(void)
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{
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unsigned int *temp;
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@@ -778,9 +775,35 @@ void BIF_swap_render_rects(void)
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R.rectot= R.rectspare;
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R.rectspare= temp;
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redraw_render_display();
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/* redraw */
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if (R.displaymode == R_DISPLAYWIN) {
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// don't open render_win if rendering has been
|
||||
// canceled or the render_win has been actively closed
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if (render_win) {
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renderwin_queue_redraw(render_win);
|
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}
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} else {
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renderview_init_display_cb();
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renderview_progress_display_cb(0, R.recty-1, R.rectx, R.recty, R.rectot);
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}
|
||||
}
|
||||
|
||||
/* called from usiblender.c too, to free and close renderwin */
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||||
void BIF_close_render_display(void)
|
||||
{
|
||||
if (render_win) {
|
||||
|
||||
if (render_win->info_text) MEM_freeN(render_win->info_text);
|
||||
|
||||
window_destroy(render_win->win); /* ghost close window */
|
||||
MEM_freeN(render_win);
|
||||
|
||||
render_win= NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* typical with F11 key, show image or hide/close */
|
||||
void BIF_toggle_render_display(void)
|
||||
{
|
||||
ScrArea *sa= find_dispimage_v3d();
|
||||
@@ -807,7 +830,9 @@ void BIF_toggle_render_display(void)
|
||||
}
|
||||
}
|
||||
|
||||
void BIF_close_render_display(void)
|
||||
void BIF_renderwin_set_custom_cursor(unsigned char mask[16][2], unsigned char bitmap[16][2])
|
||||
{
|
||||
close_renderwin();
|
||||
if (render_win) {
|
||||
window_set_custom_cursor(render_win->win, mask, bitmap);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user