== Automatic Bone Extension Adder ==
Added three new tools to the WKEY menu for Armatures in EditMode/PoseMode. These add .* extensions to the names of selected bones based on their position in 3d-space on the axis considered by that tool. The current naming schemes are based upon the extensions I normally apply. Some people may have slightly different preferences though. There is one for: * Left-Right names (along x-axis) * Front-Back names (along y-axis) * Top-Bottom names (along z-axis)
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@@ -2548,7 +2548,7 @@ void special_editmenu(void)
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DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
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}
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else if(G.obedit->type==OB_ARMATURE) {
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nr= pupmenu("Specials%t|Subdivide %x1|Subdivide Multi%x2|Flip Left-Right Names%x3");
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nr= pupmenu("Specials%t|Subdivide %x1|Subdivide Multi%x2|Flip Left-Right Names%x3|%l|AutoName Left-Right%x4|AutoName Front-Back%x5|AutoName Top-Bottom%x6");
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if(nr==1)
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subdivide_armature(1);
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if(nr==2) {
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@@ -2558,6 +2558,9 @@ void special_editmenu(void)
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}
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else if(nr==3)
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armature_flip_names();
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else if(ELEM3(nr, 4, 5, 6)) {
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armature_autoside_names(nr-4);
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}
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}
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else if(G.obedit->type==OB_LATTICE) {
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static float weight= 1.0f;
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