== imagebrowser ==
Initial commit of imagebrowser in trunk. BIG COMMIT! Main changes: * completely reworked imasel space * creation and storage of the preview images for materials, textures, world and lamp * thumbnails of images and movie files when browsing in the file system * loading previews from external .blend when linking or appending * thumbnail caching according to the Thumbnail Managing Standard: http://jens.triq.net/thumbnail-spec/ * for now just kept imasel access mostly as old imgbrowser (CTRL+F4, CTRL+F1) a bit hidden still. * filtering of file types (images, movies, .blend, py,...) * preliminary managing of bookmarks ('B' button to add, XKEY while bookmark active to delete) More detailed info which will be updated here: http://wiki.blender.org/index.php/User:Elubie/PreviewImageBrowser Places that need special review (and probably fixes): * BLO_blendhandle_get_previews in readblenentry * readfile.c: do_version and refactorings of do_library_append * UI integration TODO and known issues still: * Accented characters do not display correctly with international fonts * Crash was reported when browsing in directory with movie files * Bookmark management still needs some UI work (second scrollbar?), feedback here is welcome! Credits: Samir Bharadwaj (samirbharadwaj@yahoo.com) for the icon images. Many thanks to everyone who gave feedback and helped so far!
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@@ -2431,3 +2431,33 @@ void ui_draw_but(uiBut *but)
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}
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}
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void ui_dropshadow(rctf *rct, float radius, float aspect, int select)
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{
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float rad;
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float a;
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char alpha= 2;
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glEnable(GL_BLEND);
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if(radius > (rct->ymax-rct->ymin-10.0f)/2.0f)
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rad= (rct->ymax-rct->ymin-10.0f)/2.0f;
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else
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rad= radius;
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if(select) a= 12.0f*aspect; else a= 12.0f*aspect;
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for(; a>0.0f; a-=aspect) {
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/* alpha ranges from 2 to 20 or so */
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glColor4ub(0, 0, 0, alpha);
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alpha+= 2;
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gl_round_box(GL_POLYGON, rct->xmin - a, rct->ymin - a, rct->xmax + a, rct->ymax-10.0f + a, rad+a);
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}
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/* outline emphasis */
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glEnable( GL_LINE_SMOOTH );
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glColor4ub(0, 0, 0, 100);
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gl_round_box(GL_LINE_LOOP, rct->xmin-0.5f, rct->ymin-0.5f, rct->xmax+0.5f, rct->ymax+0.5f, radius);
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glDisable( GL_LINE_SMOOTH );
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glDisable(GL_BLEND);
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}
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