OK, My turn to break things ...

The maximum vertex count for a mesh has been raised from 65000 to
2000000000L (yep, 2 billion!).

Please test!

Chris
This commit is contained in:
Chris Want
2003-12-16 01:27:37 +00:00
parent e4d63d5764
commit 356cf79534
5 changed files with 21 additions and 22 deletions

View File

@@ -6412,7 +6412,7 @@ void join_mesh(void)
/* that way the active object is always selected */
if(ok==0) return;
if(totvert==0 || totvert>65000) return;
if(totvert==0 || totvert>2000000000L) return;
if(okee("Join selected Meshes")==0) return;