OK, My turn to break things ...
The maximum vertex count for a mesh has been raised from 65000 to 2000000000L (yep, 2 billion!). Please test! Chris
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@@ -6412,7 +6412,7 @@ void join_mesh(void)
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/* that way the active object is always selected */
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if(ok==0) return;
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if(totvert==0 || totvert>65000) return;
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if(totvert==0 || totvert>2000000000L) return;
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if(okee("Join selected Meshes")==0) return;
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