Cleanup: spelling
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@@ -602,8 +602,7 @@ static void constraint_target_to_mat4(Object *ob,
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pchan = BKE_pose_channel_find_name(ob->pose, substring);
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if (pchan) {
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/* Multiply the PoseSpace accumulation/final matrix for this
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* PoseChannel by the Armature Object's Matrix to get a worldspace
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* matrix.
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* PoseChannel by the Armature Object's Matrix to get a world-space matrix.
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*/
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bool is_bbone = (pchan->bone) && (pchan->bone->segments > 1) &&
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(flag & CONSTRAINT_BBONE_SHAPE);
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