Scary commit!
- Switch to using DerivedMesh interface for draw_mesh_object. - Code builds a "fake" DerivedMesh for Mesh/EditMesh which ends up making code a lot clearer. Plenty of work to be done - the DerivedMesh is still very specialized to how the code draws which means it is not a very general interface and is a little messy. Should work though I hope.
This commit is contained in: