Fix outliner mode toggling with multi-object pose/edit mode

For edit/pose modes clicking in the mode-column would include other
selected objects (besides the active object), causing other objects to
remain in the mode even though Control wasn't held.

Also replace `ED_object_mode_generic_exit(...)` on all objects with a
single call to `ED_object_mode_set(...)` so switching modes will only
exit the current mode, leaving objects in other modes unchanged.
This commit is contained in:
2020-10-30 20:24:06 +11:00
parent 9e85812acc
commit 3624c06007

View File

@@ -75,63 +75,96 @@
#include "outliner_intern.h" #include "outliner_intern.h"
/**
* \note changes to selection are by convention and not essential.
*/
static void do_outliner_item_editmode_toggle(bContext *C, Scene *scene, Base *base) static void do_outliner_item_editmode_toggle(bContext *C, Scene *scene, Base *base)
{ {
Main *bmain = CTX_data_main(C); Main *bmain = CTX_data_main(C);
Object *ob = base->object; Object *ob = base->object;
bool changed = false;
if (BKE_object_is_in_editmode(ob)) { if (BKE_object_is_in_editmode(ob)) {
ED_object_editmode_exit_ex(bmain, scene, ob, EM_FREEDATA); changed = ED_object_editmode_exit_ex(bmain, scene, ob, EM_FREEDATA);
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, NULL); if (changed) {
ED_object_base_select(base, BA_DESELECT);
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, NULL);
}
} }
else { else {
ED_object_editmode_enter_ex(CTX_data_main(C), scene, ob, EM_NO_CONTEXT); changed = ED_object_editmode_enter_ex(CTX_data_main(C), scene, ob, EM_NO_CONTEXT);
WM_event_add_notifier(C, NC_SCENE | ND_MODE, NULL); if (changed) {
ED_object_base_select(base, BA_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_MODE, NULL);
}
}
if (changed) {
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
ED_outliner_select_sync_from_object_tag(C);
} }
} }
static void do_outliner_item_posemode_toggle(bContext *C, Base *base) /**
* \note changes to selection are by convention and not essential.
*/
static void do_outliner_item_posemode_toggle(bContext *C, Scene *scene, Base *base)
{ {
Main *bmain = CTX_data_main(C); Main *bmain = CTX_data_main(C);
Object *ob = base->object; Object *ob = base->object;
if (ID_IS_LINKED(ob)) { if (ID_IS_LINKED(ob)) {
BKE_report(CTX_wm_reports(C), RPT_WARNING, "Cannot pose libdata"); BKE_report(CTX_wm_reports(C), RPT_WARNING, "Cannot pose libdata");
return;
} }
else if (ob->mode & OB_MODE_POSE) {
ED_object_posemode_exit_ex(bmain, ob); bool changed = false;
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, NULL); if (ob->mode & OB_MODE_POSE) {
changed = ED_object_posemode_exit_ex(bmain, ob);
if (changed) {
ED_object_base_select(base, BA_DESELECT);
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, NULL);
}
} }
else { else {
ED_object_posemode_enter_ex(bmain, ob); changed = ED_object_posemode_enter_ex(bmain, ob);
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_POSE, NULL); if (changed) {
ED_object_base_select(base, BA_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_POSE, NULL);
}
}
if (changed) {
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
ED_outliner_select_sync_from_object_tag(C);
} }
} }
/* Swap the current active object from the interaction mode with the given base. */ /**
* Swap the current active object from the interaction mode with the given base.
*
* \note Changes to selection _are_ needed in this case,
* since entering the object mode uses the selection.
*
* If we didn't want to touch selection we could add an option to the operators
* not to do multi-object editing.
*/
static void do_outliner_item_mode_toggle_generic(bContext *C, TreeViewContext *tvc, Base *base) static void do_outliner_item_mode_toggle_generic(bContext *C, TreeViewContext *tvc, Base *base)
{ {
Main *bmain = CTX_data_main(C);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
const int active_mode = tvc->obact->mode; const int active_mode = tvc->obact->mode;
/* Return all objects to object mode. */ if (ED_object_mode_set(C, OB_MODE_OBJECT)) {
FOREACH_OBJECT_BEGIN (tvc->view_layer, ob_iter) { Base *base_active = BKE_view_layer_base_find(tvc->view_layer, tvc->obact);
ED_object_mode_generic_exit(bmain, depsgraph, tvc->scene, ob_iter); if (base_active != base) {
} BKE_view_layer_base_deselect_all(tvc->view_layer);
FOREACH_OBJECT_END; BKE_view_layer_base_select_and_set_active(tvc->view_layer, base);
WM_toolsystem_update_from_context_view3d(C); DEG_id_tag_update(&tvc->scene->id, ID_RECALC_SELECT);
Base *base_active = BKE_view_layer_base_find(tvc->view_layer, tvc->obact); /* XXX: Must add undo step between activation and setting mode to prevent an assert. */
if (base_active != base) { ED_undo_push(C, "outliner mode toggle");
ED_object_base_select(base_active, BA_DESELECT); ED_object_mode_set(C, active_mode);
ED_object_base_activate(C, base); ED_outliner_select_sync_from_object_tag(C);
ED_object_base_select(base, BA_SELECT); }
/* XXX: Must add undo step between activation and setting mode to prevent an assert. */
ED_undo_push(C, "outliner mode toggle");
ED_object_mode_set(C, active_mode);
ED_outliner_select_sync_from_object_tag(C);
} }
} }
@@ -159,7 +192,7 @@ void outliner_item_mode_toggle(bContext *C,
do_outliner_item_editmode_toggle(C, tvc->scene, base); do_outliner_item_editmode_toggle(C, tvc->scene, base);
} }
else if (tvc->ob_pose && ob->type == OB_ARMATURE) { else if (tvc->ob_pose && ob->type == OB_ARMATURE) {
do_outliner_item_posemode_toggle(C, base); do_outliner_item_posemode_toggle(C, tvc->scene, base);
} }
} }
} }