soc-2008-mxcurioni: implemented and integrated all 21 original stroke shaders.
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#ifndef FREESTYLE_PYTHON_INCREASINGTHICKNESSSHADER_H
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#define FREESTYLE_PYTHON_INCREASINGTHICKNESSSHADER_H
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#include "../BPy_StrokeShader.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////
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#include <Python.h>
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extern PyTypeObject IncreasingThicknessShader_Type;
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#define BPy_IncreasingThicknessShader_Check(v) (( (PyObject *) v)->ob_type == &IncreasingThicknessShader_Type)
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/*---------------------------Python BPy_IncreasingThicknessShader structure definition----------*/
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typedef struct {
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BPy_StrokeShader py_ss;
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} BPy_IncreasingThicknessShader;
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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#endif /* FREESTYLE_PYTHON_INCREASINGTHICKNESSSHADER_H */
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