Orange's buglist!

- Action Editor: hotkeys V and H for handles were invisible, added menus
- NLA strips: when current frame is exactly on the strip end, it didn't
  include that action... needs a rounding correction for it.
- Action/NLA: deleting keys in Action, which results in only 1 key left,
  resulted in zero sized strip length. Now the strips are defaulted to be
  1 frame in size minimal.
- NLA editor: ALT+C "Convert to strip" didn't increment Action user count
- 3D Window: CTRL+P make parent to Bone still gave the insane menu with all
  bone names. With unified PoseMode select it can just parent to the
  active Bone. Note; this now requires the Armature to be in PoseMode to
  work.
- Rotation Constraint; the new options to only map to X,Y,Z rotation, did
  set the not mapped rotation axes to zero. These should remain unchanged.
- AutoKey optionn for Actions; should not insert action keys on ESC

And added a fix myself:

- When SHIFT+selecting a Bone in PoseMode, and the Armature was not selected
  or active yet, it doesn't extend-select/deselect the Bone anymore.
  This case is only useful when you try to add IK or Constraint, so the
  shift+selection should only activate the clicked Bone.
This commit is contained in:
2005-10-29 10:15:36 +00:00
parent 8162961d31
commit 3635bde6f4
11 changed files with 105 additions and 158 deletions

View File

@@ -1732,7 +1732,7 @@ void special_aftertrans_update(TransInfo *t)
/* this signal does one recalc on pose, then unlocks, so ESC or edit will work */
ob->pose->flag |= POSE_DO_UNLOCK;
if(G.flags & G_RECORDKEYS) {
if((G.flags & G_RECORDKEYS) && (!cancelled)) {
act= ob->action;
pose= ob->pose;