Cleanup: remove loading blender namespace from Vector.
This commit is contained in:
@@ -65,12 +65,12 @@ class Node {
|
||||
/**
|
||||
* \brief the list of actual input-sockets \see NodeInput
|
||||
*/
|
||||
blender::Vector<NodeInput *> inputs;
|
||||
Vector<NodeInput *> inputs;
|
||||
|
||||
/**
|
||||
* \brief the list of actual output-sockets \see NodeOutput
|
||||
*/
|
||||
blender::Vector<NodeOutput *> outputs;
|
||||
Vector<NodeOutput *> outputs;
|
||||
|
||||
public:
|
||||
Node(bNode *editorNode, bool create_sockets = true);
|
||||
@@ -115,7 +115,7 @@ class Node {
|
||||
/**
|
||||
* \brief get access to the vector of input sockets
|
||||
*/
|
||||
const blender::Vector<NodeInput *> &getInputSockets() const
|
||||
const Vector<NodeInput *> &getInputSockets() const
|
||||
{
|
||||
return this->inputs;
|
||||
}
|
||||
@@ -123,7 +123,7 @@ class Node {
|
||||
/**
|
||||
* \brief get access to the vector of input sockets
|
||||
*/
|
||||
const blender::Vector<NodeOutput *> &getOutputSockets() const
|
||||
const Vector<NodeOutput *> &getOutputSockets() const
|
||||
{
|
||||
return this->outputs;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user