Cleanup: remove loading blender namespace from Vector.

This commit is contained in:
2021-04-02 16:13:27 +02:00
parent b6ab1107c2
commit 36427a8d03
14 changed files with 61 additions and 64 deletions

View File

@@ -65,12 +65,12 @@ class Node {
/**
* \brief the list of actual input-sockets \see NodeInput
*/
blender::Vector<NodeInput *> inputs;
Vector<NodeInput *> inputs;
/**
* \brief the list of actual output-sockets \see NodeOutput
*/
blender::Vector<NodeOutput *> outputs;
Vector<NodeOutput *> outputs;
public:
Node(bNode *editorNode, bool create_sockets = true);
@@ -115,7 +115,7 @@ class Node {
/**
* \brief get access to the vector of input sockets
*/
const blender::Vector<NodeInput *> &getInputSockets() const
const Vector<NodeInput *> &getInputSockets() const
{
return this->inputs;
}
@@ -123,7 +123,7 @@ class Node {
/**
* \brief get access to the vector of input sockets
*/
const blender::Vector<NodeOutput *> &getOutputSockets() const
const Vector<NodeOutput *> &getOutputSockets() const
{
return this->outputs;
}