Cleanup: remove loading blender namespace from Vector.
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@@ -52,18 +52,18 @@ class NodeGraph {
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};
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private:
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blender::Vector<Node *> m_nodes;
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blender::Vector<Link> m_links;
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Vector<Node *> m_nodes;
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Vector<Link> m_links;
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public:
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NodeGraph();
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~NodeGraph();
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const blender::Vector<Node *> &nodes() const
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const Vector<Node *> &nodes() const
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{
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return m_nodes;
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}
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const blender::Vector<Link> &links() const
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const Vector<Link> &links() const
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{
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return m_links;
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}
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@@ -71,8 +71,7 @@ class NodeGraph {
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void from_bNodeTree(const CompositorContext &context, bNodeTree *tree);
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protected:
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typedef std::pair<blender::Vector<Node *>::iterator, blender::Vector<Node *>::iterator>
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NodeRange;
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typedef std::pair<Vector<Node *>::iterator, Vector<Node *>::iterator> NodeRange;
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static bNodeSocket *find_b_node_input(bNode *b_node, const char *identifier);
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static bNodeSocket *find_b_node_output(bNode *b_node, const char *identifier);
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