Cleanup: remove loading blender namespace from Vector.

This commit is contained in:
2021-04-02 16:13:27 +02:00
parent b6ab1107c2
commit 36427a8d03
14 changed files with 61 additions and 64 deletions

View File

@@ -52,18 +52,18 @@ class NodeGraph {
};
private:
blender::Vector<Node *> m_nodes;
blender::Vector<Link> m_links;
Vector<Node *> m_nodes;
Vector<Link> m_links;
public:
NodeGraph();
~NodeGraph();
const blender::Vector<Node *> &nodes() const
const Vector<Node *> &nodes() const
{
return m_nodes;
}
const blender::Vector<Link> &links() const
const Vector<Link> &links() const
{
return m_links;
}
@@ -71,8 +71,7 @@ class NodeGraph {
void from_bNodeTree(const CompositorContext &context, bNodeTree *tree);
protected:
typedef std::pair<blender::Vector<Node *>::iterator, blender::Vector<Node *>::iterator>
NodeRange;
typedef std::pair<Vector<Node *>::iterator, Vector<Node *>::iterator> NodeRange;
static bNodeSocket *find_b_node_input(bNode *b_node, const char *identifier);
static bNodeSocket *find_b_node_output(bNode *b_node, const char *identifier);