Geometry Nodes: Fields version of edge split node
This changes the edge split node to have a selection input, which is more aligned with the other design changes. This loses the ability to split edges based on an angle, but the edge angle can be added as a field input node in the future, which will make for a much more flexible system. Differential Revision: https://developer.blender.org/D12829
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@@ -143,6 +143,7 @@ def mesh_node_items(context):
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yield NodeItem("GeometryNodeLegacySubdivisionSurface", poll=geometry_nodes_legacy_poll)
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeEdgeSplit")
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yield NodeItem("GeometryNodeBoolean")
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yield NodeItem("GeometryNodeMeshSubdivide")
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yield NodeItem("GeometryNodePointsToVertices")
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