Manipulator: new cage2d manipulator
Adding alongside the existing one for now, but it should eventually replace it. Uses a matrix instead of (position + scale), written so rotation can be done more easily. Currently has a primitive handle for rotation, supports corner scaling.
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@@ -133,6 +133,7 @@ void ED_spacetypes_init(void)
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ED_manipulatortypes_arrow_3d();
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ED_manipulatortypes_primitive_3d();
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ED_manipulatortypes_cage_2d();
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ED_manipulatortypes_cage_2d_rotate();
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/* register types for operators and manipulators */
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spacetypes = BKE_spacetypes_list();
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