Fix for bug #5986: snap circle too big when far away from the origin

(e.g. 1000 blender units).
This commit is contained in:
2008-02-21 14:28:20 +00:00
parent 9be47ba25c
commit 36c41c96e7
3 changed files with 5 additions and 5 deletions

View File

@@ -376,7 +376,7 @@ int clipUVTransform(TransInfo *t, float *vec, int resize);
/*********************** exported from transform_manipulator.c ********** */
void draw_manipulator_ext(struct ScrArea *sa, int type, char axis, int col, float vec[3], float mat[][3]);
int calc_manipulator_stats(struct ScrArea *sa);
float get_drawsize(struct View3D *v3d);
float get_drawsize(struct View3D *v3d, float *co);
/*********************** TransData Creation and General Handling *********** */
void createTransData(TransInfo *t);