Fix for bug #5986: snap circle too big when far away from the origin
(e.g. 1000 blender units).
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@@ -376,7 +376,7 @@ int clipUVTransform(TransInfo *t, float *vec, int resize);
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/*********************** exported from transform_manipulator.c ********** */
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void draw_manipulator_ext(struct ScrArea *sa, int type, char axis, int col, float vec[3], float mat[][3]);
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int calc_manipulator_stats(struct ScrArea *sa);
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float get_drawsize(struct View3D *v3d);
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float get_drawsize(struct View3D *v3d, float *co);
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/*********************** TransData Creation and General Handling *********** */
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void createTransData(TransInfo *t);
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