Geometry: add Attributes panel for PointCloud and Hair

There is a list of attributes, along with operators to add and remove
attributes. For adding, there are a few standard attributes that can be
added quickly, as well as a popup to create a custom attribute.

Ref T76659

Differential Revision: https://developer.blender.org/D8636
This commit is contained in:
2020-08-19 18:12:52 +02:00
parent a1397a3cc6
commit 370d6e5025
14 changed files with 471 additions and 25 deletions

View File

@@ -18,7 +18,7 @@
# <pep8 compliant>
import bpy
from bpy.types import Panel, UIList
from bpy.types import Menu, Panel, UIList
from rna_prop_ui import PropertyPanel
@@ -51,14 +51,68 @@ class DATA_PT_context_hair(DataButtonsPanel, Panel):
layout.template_ID(space, "pin_id")
class DATA_PT_hair(DataButtonsPanel, Panel):
bl_label = "Hair"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
class HAIR_MT_add_attribute(Menu):
bl_label = "Add Attribute"
@staticmethod
def add_standard_attribute(layout, hair, name, data_type, domain):
exists = hair.attributes.get(name) != None
col = layout.column()
col.enabled = not exists
col.operator_context = 'EXEC_DEFAULT'
props = col.operator("geometry.attribute_add", text=name)
props.name = name
props.data_type = data_type
props.domain = domain
def draw(self, context):
layout = self.layout
hair = context.hair
pass
self.add_standard_attribute(layout, hair, 'Radius', 'FLOAT', 'POINT')
self.add_standard_attribute(layout, hair, 'Color', 'FLOAT_COLOR', 'POINT')
layout.separator()
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("geometry.attribute_add", text="Custom...")
class HAIR_UL_attributes(UIList):
def draw_item(self, context, layout, data, attribute, icon, active_data, active_propname, index):
data_type = attribute.bl_rna.properties['data_type'].enum_items[attribute.data_type]
domain = attribute.bl_rna.properties['domain'].enum_items[attribute.domain]
split = layout.split(factor=0.5)
row = split.row()
row.prop(attribute, "name", text="", emboss=False)
sub = split.split()
sub.alignment = 'RIGHT'
sub.active = False
sub.label(text=domain.name)
sub.label(text=data_type.name)
class DATA_PT_hair_attributes(DataButtonsPanel, Panel):
bl_label = "Attributes"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
hair = context.hair
layout = self.layout
row = layout.row()
col = row.column()
col.template_list("HAIR_UL_attributes", "attributes", hair, "attributes", hair.attributes, "active_index", rows=3)
col = row.column(align=True)
col.menu("HAIR_MT_add_attribute", icon='ADD', text="")
col.operator("geometry.attribute_remove", icon='REMOVE', text="")
class DATA_PT_custom_props_hair(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@@ -68,8 +122,10 @@ class DATA_PT_custom_props_hair(DataButtonsPanel, PropertyPanel, Panel):
classes = (
DATA_PT_context_hair,
DATA_PT_hair,
DATA_PT_hair_attributes,
DATA_PT_custom_props_hair,
HAIR_MT_add_attribute,
HAIR_UL_attributes,
)
if __name__ == "__main__": # only for live edit.