Merge branch 'blender-v3.3-release'

This commit is contained in:
2022-08-31 09:46:33 -07:00
7 changed files with 16 additions and 11 deletions

View File

@@ -369,8 +369,11 @@ bool ED_mesh_uv_remove_named(Mesh *me, const char *name)
return false;
}
int ED_mesh_color_add(
Mesh *me, const char *name, const bool active_set, const bool do_init, ReportList *reports)
int ED_mesh_color_add(Mesh *me,
const char *name,
const bool active_set,
const bool do_init,
ReportList *UNUSED(reports))
{
/* NOTE: keep in sync with #ED_mesh_uv_add. */
@@ -449,7 +452,11 @@ static bool layers_poll(bContext *C)
/*********************** Sculpt Vertex colors operators ************************/
int ED_mesh_sculpt_color_add(Mesh *me, const char *name, const bool do_init, ReportList *reports)
int ED_mesh_sculpt_color_add(Mesh *me,
const char *name,
const bool active_set,
const bool do_init,
ReportList *UNUSED(reports))
{
/* NOTE: keep in sync with #ED_mesh_uv_add. */
@@ -474,7 +481,7 @@ int ED_mesh_sculpt_color_add(Mesh *me, const char *name, const bool do_init, Rep
}
else {
layernum = CustomData_number_of_layers(&me->vdata, CD_PROP_COLOR);
if (CustomData_has_layer(&me->vdata, CD_PROP_COLOR) && do_init) {
const MPropCol *color_data = (const MPropCol *)CustomData_get_layer(&me->vdata,
CD_PROP_COLOR);