Sculpt: Grab silhouette option
This adds a property to the grab that masks vertices based on its original normal and grab delta. When used on thin meshes, it allows to grab the silhouette from one side of the object without affecting the shape of the other side. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9205
This commit is contained in:
@@ -698,6 +698,7 @@ def brush_settings(layout, context, brush, popover=False):
|
||||
|
||||
elif sculpt_tool == 'GRAB':
|
||||
layout.prop(brush, "use_grab_active_vertex")
|
||||
layout.prop(brush, "use_grab_silhouette")
|
||||
|
||||
elif sculpt_tool == 'PAINT':
|
||||
row = layout.row(align=True)
|
||||
|
||||
Reference in New Issue
Block a user