code cleanup: color/bw conversion - use BLI color function.

change modifier to use the average of the RGB since perceptual conversion isn't really needed for modifiers.
This commit is contained in:
2012-05-09 10:48:24 +00:00
parent a2ed2b36f3
commit 385e5eb92e
7 changed files with 61 additions and 80 deletions

View File

@@ -54,8 +54,6 @@
&texres->tr, &texres->tg, &texres->tb); \
} \
#define RGBTOBW(r,g,b) ( r*0.35f + g*0.45f + b*0.2f ) /* keep this in sync with gpu_shader_material.glsl:rgbtobw */
struct HaloRen;
struct ShadeInput;
struct TexResult;

View File

@@ -476,14 +476,14 @@ static int magic(Tex *tex, float *texvec, TexResult *texres)
y/= turb;
z/= turb;
}
texres->tr= 0.5f-x;
texres->tg= 0.5f-y;
texres->tb= 0.5f-z;
texres->tr = 0.5f - x;
texres->tg = 0.5f - y;
texres->tb = 0.5f - z;
texres->tin= 0.3333f*(texres->tr+texres->tg+texres->tb);
texres->tin= (1.0f / 3.0f) * (texres->tr + texres->tg + texres->tb);
BRICONTRGB;
texres->ta= 1.0;
texres->ta = 1.0f;
return TEX_RGB;
}
@@ -798,16 +798,10 @@ static int plugintex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex
if (rgbnor & TEX_RGB) {
if (pit->version < 6) {
texres->tr = pit->result[1];
texres->tg = pit->result[2];
texres->tb = pit->result[3];
texres->ta = pit->result[4];
copy_v4_v4(&texres->tr, pit->result + 1);
}
else {
texres->tr = result[1];
texres->tg = result[2];
texres->tb = result[3];
texres->ta = result[4];
copy_v4_v4(&texres->tr, result + 1);
}
BRICONTRGB;
@@ -2012,14 +2006,14 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
// use texres for the center sample, set rgbnor
rgbnor = multitex_mtex(shi, mtex, STll, dxt, dyt, texres);
Hll = (fromrgb)? RGBTOBW(texres->tr, texres->tg, texres->tb) : texres->tin;
Hll = (fromrgb) ? rgb_to_grayscale(&texres->tr) : texres->tin;
// use ttexr for the other 2 taps
multitex_mtex(shi, mtex, STlr, dxt, dyt, &ttexr);
Hlr = (fromrgb)? RGBTOBW(ttexr.tr, ttexr.tg, ttexr.tb) : ttexr.tin;
Hlr = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
multitex_mtex(shi, mtex, STul, dxt, dyt, &ttexr);
Hul = (fromrgb)? RGBTOBW(ttexr.tr, ttexr.tg, ttexr.tb) : ttexr.tin;
Hul = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
dHdx = Hscale*(Hlr - Hll);
dHdy = Hscale*(Hul - Hll);
@@ -2050,17 +2044,17 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
// use texres for the center sample, set rgbnor
rgbnor = multitex_mtex(shi, mtex, STc, dxt, dyt, texres);
/* Hc = (fromrgb)? RGBTOBW(texres->tr, texres->tg, texres->tb) : texres->tin; */ /* UNUSED */
/* Hc = (fromrgb) ? rgb_to_grayscale(&texres->tr) : texres->tin; */ /* UNUSED */
// use ttexr for the other taps
multitex_mtex(shi, mtex, STl, dxt, dyt, &ttexr);
Hl = (fromrgb)? RGBTOBW(ttexr.tr, ttexr.tg, ttexr.tb) : ttexr.tin;
Hl = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
multitex_mtex(shi, mtex, STr, dxt, dyt, &ttexr);
Hr = (fromrgb)? RGBTOBW(ttexr.tr, ttexr.tg, ttexr.tb) : ttexr.tin;
Hr = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
multitex_mtex(shi, mtex, STd, dxt, dyt, &ttexr);
Hd = (fromrgb)? RGBTOBW(ttexr.tr, ttexr.tg, ttexr.tb) : ttexr.tin;
Hd = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
multitex_mtex(shi, mtex, STu, dxt, dyt, &ttexr);
Hu = (fromrgb)? RGBTOBW(ttexr.tr, ttexr.tg, ttexr.tb) : ttexr.tin;
Hu = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
dHdx = Hscale*(Hr - Hl);
dHdy = Hscale*(Hu - Hd);
@@ -2356,8 +2350,8 @@ void do_material_tex(ShadeInput *shi, Render *re)
/* texture output */
if ( (rgbnor & TEX_RGB) && (mtex->texflag & MTEX_RGBTOINT)) {
texres.tin= (0.35f*texres.tr+0.45f*texres.tg+0.2f*texres.tb);
rgbnor-= TEX_RGB;
texres.tin = rgb_to_grayscale(&texres.tr);
rgbnor -= TEX_RGB;
}
if (mtex->texflag & MTEX_NEGATIVE) {
if (rgbnor & TEX_RGB) {
@@ -2387,9 +2381,7 @@ void do_material_tex(ShadeInput *shi, Render *re)
if ((rgbnor & TEX_NOR)==0) {
/* make our own normal */
if (rgbnor & TEX_RGB) {
texres.nor[0]= texres.tr;
texres.nor[1]= texres.tg;
texres.nor[2]= texres.tb;
copy_v3_v3(texres.nor, &texres.tr);
}
else {
float co_nor= 0.5*cos(texres.tin-0.5f);
@@ -2437,22 +2429,21 @@ void do_material_tex(ShadeInput *shi, Render *re)
}
/* mapping */
if (mtex->mapto & (MAP_COL+MAP_COLSPEC+MAP_COLMIR)) {
if (mtex->mapto & (MAP_COL | MAP_COLSPEC | MAP_COLMIR)) {
float tcol[3];
/* stencil maps on the texture control slider, not texture intensity value */
tcol[0]=texres.tr; tcol[1]=texres.tg; tcol[2]=texres.tb;
if ((rgbnor & TEX_RGB)==0) {
tcol[0]= mtex->r;
tcol[1]= mtex->g;
tcol[2]= mtex->b;
copy_v3_v3(tcol, &texres.tr);
if ((rgbnor & TEX_RGB) == 0) {
copy_v3_v3(tcol, &mtex->r);
}
else if (mtex->mapto & MAP_ALPHA) {
texres.tin= stencilTin;
texres.tin = stencilTin;
}
else {
texres.tin = texres.ta;
}
else texres.tin= texres.ta;
/* inverse gamma correction */
if (tex->type==TEX_IMAGE) {
@@ -2595,7 +2586,7 @@ void do_material_tex(ShadeInput *shi, Render *re)
}
if (rgbnor & TEX_RGB) {
texres.tin= (0.35f*texres.tr+0.45f*texres.tg+0.2f*texres.tb);
texres.tin = rgb_to_grayscale(&texres.tr);
}
factt= (0.5f-texres.tin)*mtex->dispfac*stencilTin; facmm= 1.0f-factt;
@@ -2622,8 +2613,8 @@ void do_material_tex(ShadeInput *shi, Render *re)
/* stencil maps on the texture control slider, not texture intensity value */
if (rgbnor & TEX_RGB) {
if (texres.talpha) texres.tin= texres.ta;
else texres.tin= (0.35f*texres.tr+0.45f*texres.tg+0.2f*texres.tb);
if (texres.talpha) texres.tin = texres.ta;
else texres.tin = rgb_to_grayscale(&texres.tr);
}
if (mtex->mapto & MAP_REF) {
@@ -2777,8 +2768,8 @@ void do_volume_tex(ShadeInput *shi, const float *xyz, int mapto_flag, float *col
/* texture output */
if ( (rgbnor & TEX_RGB) && (mtex->texflag & MTEX_RGBTOINT)) {
texres.tin= (0.35f*texres.tr+0.45f*texres.tg+0.2f*texres.tb);
rgbnor-= TEX_RGB;
texres.tin = rgb_to_grayscale(&texres.tr);
rgbnor -= TEX_RGB;
}
if (mtex->texflag & MTEX_NEGATIVE) {
if (rgbnor & TEX_RGB) {
@@ -2807,17 +2798,14 @@ void do_volume_tex(ShadeInput *shi, const float *xyz, int mapto_flag, float *col
/* stencil maps on the texture control slider, not texture intensity value */
if ((rgbnor & TEX_RGB)==0) {
tcol[0]= mtex->r;
tcol[1]= mtex->g;
tcol[2]= mtex->b;
if ((rgbnor & TEX_RGB) == 0) {
copy_v3_v3(tcol, &mtex->r);
}
else {
tcol[0]=texres.tr;
tcol[1]=texres.tg;
tcol[2]=texres.tb;
if (texres.talpha)
copy_v3_v3(tcol, &texres.tr);
if (texres.talpha) {
texres.tin= texres.ta;
}
}
/* used for emit */
@@ -2843,8 +2831,8 @@ void do_volume_tex(ShadeInput *shi, const float *xyz, int mapto_flag, float *col
/* convert RGB to intensity if intensity info isn't provided */
if (!(rgbnor & TEX_INT)) {
if (rgbnor & TEX_RGB) {
if (texres.talpha) texres.tin= texres.ta;
else texres.tin= (0.35f*texres.tr+0.45f*texres.tg+0.2f*texres.tb);
if (texres.talpha) texres.tin = texres.ta;
else texres.tin = rgb_to_grayscale(&texres.tr);
}
}