Object Modes: stay in object mode when setting active
When activating an object from the 3D view or outliner, keep the newly selected object in object mode.
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@@ -277,4 +277,7 @@ void ED_object_facemap_face_remove(struct Object *ob, struct bFaceMap *fmap, int
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}
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#endif
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/* Don't allow switching object-modes when selecting objects. */
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#define USE_OBJECT_MODE_STRICT
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#endif /* __ED_OBJECT_H__ */
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