More fixes in object drawing:
- transparent faces in editmode don't write in zbuffer anymore (prevents drawing errors) but still read (so behind the subsurf faces for example) - improved drawing 'handles' for subsurf editing - going in editmode to Solid view, will draw extra wire always, including transparent faces when set - works in all combos... http://www.blender.org/docs/ton/subsurf.html - fixed error; padplus/padminus didnt work in buttonswindow anymore - improved buttonswin: when dragging window edge, the buttons dont rescale, but stay same size
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@@ -2416,12 +2416,13 @@ static int ui_do_block(uiBlock *block, uiEvent *uevent)
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}
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else if(uevent->event==PADPLUSKEY || uevent->event==PADMINUS) {
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SpaceLink *sl= curarea->spacedata.first;
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if(uevent->event==PADPLUSKEY) sl->blockscale+= 0.1;
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else sl->blockscale-= 0.1;
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CLAMP(sl->blockscale, 0.6, 1.0);
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addqueue(block->winq, REDRAW, 1);
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retval= UI_CONT;
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if(curarea->spacetype!=SPACE_BUTS) {
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if(uevent->event==PADPLUSKEY) sl->blockscale+= 0.1;
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else sl->blockscale-= 0.1;
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CLAMP(sl->blockscale, 0.6, 1.0);
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addqueue(block->winq, REDRAW, 1);
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retval= UI_CONT;
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}
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}
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}
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}
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