Refactor: Rename Object->imat to Object->world_to_object

The goal is to improve clarity and readability, without
introducing big design changes.

Follows the recent obmat to object_to_world refactor: the
similar naming is used, and it is a run-time only rename,
meaning, there is no affect on .blend files.

This patch does not touch the redundant inversions. Those
can be removed in almost (if not all) cases, but it would
be the best to do it as a separate change.

Differential Revision: https://developer.blender.org/D16367
This commit is contained in:
2022-11-02 14:41:49 +01:00
parent 0fc958a174
commit 38c7fd36ff
63 changed files with 194 additions and 194 deletions

View File

@@ -380,7 +380,7 @@ void gpencil_light_pool_populate(GPENCIL_LightPool *lightpool, Object *ob)
float(*mat)[4] = (float(*)[4])gp_light->right;
if (la->type == LA_SPOT) {
copy_m4_m4(mat, ob->imat);
copy_m4_m4(mat, ob->world_to_object);
gp_light->type = GP_LIGHT_TYPE_SPOT;
gp_light->spot_size = cosf(la->spotsize * 0.5f);
gp_light->spot_blend = (1.0f - gp_light->spot_size) * la->spotblend;

View File

@@ -307,7 +307,8 @@ void workbench_shadow_cache_populate(WORKBENCH_Data *data, Object *ob, const boo
NULL);
if (workbench_shadow_object_cast_visible_shadow(wpd, ob, engine_object_data)) {
mul_v3_mat3_m4v3(engine_object_data->shadow_dir, ob->imat, wpd->shadow_direction_ws);
mul_v3_mat3_m4v3(
engine_object_data->shadow_dir, ob->world_to_object, wpd->shadow_direction_ws);
DRWShadingGroup *grp;
bool use_shadow_pass_technique = !workbench_shadow_camera_in_object_shadow(

View File

@@ -612,7 +612,7 @@ static void gpencil_sbuffer_stroke_ensure(bGPdata *gpd, bool do_fill)
for (int i = 0; i < vert_len; i++) {
ED_gpencil_tpoint_to_point(region, origin, &tpoints[i], &gps->points[i]);
mul_m4_v3(ob->imat, &gps->points[i].x);
mul_m4_v3(ob->world_to_object, &gps->points[i].x);
bGPDspoint *pt = &gps->points[i];
copy_v4_v4(pt->vert_color, tpoints[i].vert_color);
}

View File

@@ -678,7 +678,7 @@ BLI_INLINE void drw_call_matrix_init(DRWObjectMatrix *ob_mats, Object *ob, float
{
copy_m4_m4(ob_mats->model, obmat);
if (ob) {
copy_m4_m4(ob_mats->modelinverse, ob->imat);
copy_m4_m4(ob_mats->modelinverse, ob->world_to_object);
}
else {
/* WATCH: Can be costly. */

View File

@@ -385,8 +385,8 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
}
if (do_global) {
mul_mat3_m4_v3(ob->imat, no_a);
mul_mat3_m4_v3(ob->imat, no_b);
mul_mat3_m4_v3(ob->world_to_object, no_a);
mul_mat3_m4_v3(ob->world_to_object, no_b);
normalize_v3(no_a);
normalize_v3(no_b);
}

View File

@@ -32,7 +32,7 @@
inline void ObjectMatrices::sync(const Object &object)
{
model = object.object_to_world;
model_inverse = object.imat;
model_inverse = object.world_to_object;
}
inline void ObjectMatrices::sync(const float4x4 &model_matrix)