Cleanup: remove unused 2D arrow gizmo
It's simpler to support a single gizmo type for 2D/3D.
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@@ -129,7 +129,6 @@ void ED_spacetypes_init(void)
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ED_gizmotypes_button_2d();
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ED_gizmotypes_dial_3d();
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ED_gizmotypes_move_3d();
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ED_gizmotypes_arrow_2d();
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ED_gizmotypes_arrow_3d();
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ED_gizmotypes_preselect_3d();
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ED_gizmotypes_primitive_3d();
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