style cleanup: switch statements, include break statements within braces & indent.
also indent case's within the switch (we already did both of these almost everywhere)
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@@ -601,30 +601,27 @@ void draw_keyframe_shape(float x, float y, float xscale, float hsize, short sel,
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{
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if (sel) glColor4f(0.33f, 0.75f, 0.93f, alpha);
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else glColor4f(0.70f, 0.86f, 0.91f, alpha);
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break;
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}
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break;
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case BEZT_KEYTYPE_EXTREME: /* redish frames for now */
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{
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if (sel) glColor4f(0.95f, 0.5f, 0.5f, alpha);
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else glColor4f(0.91f, 0.70f, 0.80f, alpha);
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break;
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}
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break;
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case BEZT_KEYTYPE_JITTER: /* greenish frames for now? */
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{
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if (sel) glColor4f(0.38f, 0.75f, 0.26f, alpha);
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else glColor4f(0.58f, 0.90f, 0.46f, alpha);
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break;
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}
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break;
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case BEZT_KEYTYPE_KEYFRAME: /* traditional yellowish frames for now */
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default:
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{
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if (sel) UI_ThemeColorShadeAlpha(TH_STRIP_SELECT, 50, -255 * (1.0f - alpha));
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else glColor4f(0.91f, 0.91f, 0.91f, alpha);
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break;
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}
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break;
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}
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glCallList(displist2);
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