GPU: Remove residue of OpenSubdiv
Was done more like a hack on top of old drawing pipeline. Should be re-implemented to fit new draw manager closer.
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@@ -58,10 +58,6 @@
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#include "gpu_codegen.h"
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#ifdef WITH_OPENSUBDIV
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# include "BKE_DerivedMesh.h"
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#endif
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/* Structs */
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#define MAX_COLOR_BAND 128
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@@ -108,8 +104,6 @@ struct GPUMaterial {
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int objectinfoloc;
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bool is_opensubdiv;
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/* XXX: Should be in Material. But it depends on the output node
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* used and since the output selection is difference for GPUMaterial...
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*/
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