Depsgraph: Report total time spent on scene update

Previously was only per-thread timing.
This commit is contained in:
2015-04-17 18:55:47 +05:00
parent 15d3d8560d
commit 3a015bb76b

View File

@@ -1479,6 +1479,7 @@ static void scene_update_object_add_task(void *node, void *user_data)
static void print_threads_statistics(ThreadedObjectUpdateState *state)
{
int i, tot_thread;
double finish_time;
if ((G.debug & G_DEBUG_DEPSGRAPH) == 0) {
return;
@@ -1504,6 +1505,7 @@ static void print_threads_statistics(ThreadedObjectUpdateState *state)
}
}
#else
finish_time = PIL_check_seconds_timer();
tot_thread = BLI_system_thread_count();
for (i = 0; i < tot_thread; i++) {
@@ -1533,6 +1535,9 @@ static void print_threads_statistics(ThreadedObjectUpdateState *state)
BLI_freelistN(&state->statistics[i]);
}
if (state->has_updated_objects) {
printf("Scene update in %f sec\n", finish_time - state->base_time);
}
#endif
}