Python API Docs: fix some examples
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@@ -29,4 +29,4 @@ vec.rotate(eul)
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# transformations with more flexibility
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mat_rot = eul.to_matrix()
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mat_loc = mathutils.Matrix.Translation((2.0, 3.0, 4.0))
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mat = mat_loc * mat_rot.to_4x4()
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mat = mat_loc @ mat_rot.to_4x4()
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