COLLADA Armature bake animation export fixed( needs more testing )
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@@ -382,6 +382,10 @@ void AnimationExporter::exportAnimations(Scene *sce)
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dae_baked_animation(fra ,values, id_name(ob_arm), bone->name );
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}
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if (flag & ARM_RESTPOS)
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arm->flag = flag;
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where_is_pose(scene, ob_arm);
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}
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void AnimationExporter::sample_and_write_bone_animation(Object *ob_arm, Bone *bone, int transform_type)
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@@ -458,7 +462,7 @@ void AnimationExporter::exportAnimations(Scene *sce)
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return;
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parchan = pchan->parent;
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enable_fcurves(ob_arm->adt->action, bone->name);
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std::vector<float>::iterator it;
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