Cycles: Cleanup, indentation and braces

This commit is contained in:
2016-02-03 15:00:55 +01:00
parent 87cbcd697b
commit 3aa74828ab
19 changed files with 141 additions and 115 deletions

View File

@@ -225,9 +225,14 @@ ccl_device_inline void shader_setup_from_subsurface(KernelGlobals *kg, ShaderDat
/* ShaderData setup from position sampled on mesh */
ccl_device void shader_setup_from_sample(KernelGlobals *kg, ShaderData *sd,
const float3 P, const float3 Ng, const float3 I,
int shader, int object, int prim, float u, float v, float t, float time)
ccl_device void shader_setup_from_sample(KernelGlobals *kg,
ShaderData *sd,
const float3 P,
const float3 Ng,
const float3 I,
int shader, int object, int prim,
float u, float v, float t,
float time)
{
/* vectors */
ccl_fetch(sd, P) = P;