Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
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@@ -102,7 +102,7 @@ typedef struct RenderEngineType {
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void (*render_to_view)(struct RenderEngine *engine, const struct bContext *context);
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void (*update_script_node)(struct RenderEngine *engine, struct bNodeTree *ntree, struct bNode *node);
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void (*update_render_passes)(struct RenderEngine *engine, struct Scene *scene, struct SceneLayer *scene_layer);
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void (*update_render_passes)(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer);
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void (*collection_settings_create)(struct RenderEngine *engine, struct IDProperty *props);
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void (*render_settings_create)(struct RenderEngine *engine, struct IDProperty *props);
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@@ -174,7 +174,7 @@ bool RE_engine_is_external(struct Render *re);
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void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe);
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void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct SceneLayer *scene_layer,
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void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer,
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const char *name, int channels, const char *chanid, int type);
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/* Engine Types */
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@@ -190,7 +190,7 @@ struct RenderData *RE_engine_get_render_data(struct Render *re);
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void RE_bake_engine_set_engine_parameters(
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struct Render *re, struct Main *bmain, struct Depsgraph *graph, struct Scene *scene);
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struct SceneLayer *RE_engine_get_scene_layer(struct Render *re);
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struct ViewLayer *RE_engine_get_view_layer(struct Render *re);
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#endif /* __RE_ENGINE_H__ */
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