Rename any instance of scene layer or render layer in code with view layer

The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
This commit is contained in:
Dalai Felinto
2017-11-22 10:52:39 -02:00
parent fb7d23bdb2
commit 3abe8b3292
421 changed files with 3116 additions and 3059 deletions

View File

@@ -102,7 +102,7 @@ typedef struct RenderEngineType {
void (*render_to_view)(struct RenderEngine *engine, const struct bContext *context);
void (*update_script_node)(struct RenderEngine *engine, struct bNodeTree *ntree, struct bNode *node);
void (*update_render_passes)(struct RenderEngine *engine, struct Scene *scene, struct SceneLayer *scene_layer);
void (*update_render_passes)(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer);
void (*collection_settings_create)(struct RenderEngine *engine, struct IDProperty *props);
void (*render_settings_create)(struct RenderEngine *engine, struct IDProperty *props);
@@ -174,7 +174,7 @@ bool RE_engine_is_external(struct Render *re);
void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe);
void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct SceneLayer *scene_layer,
void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer,
const char *name, int channels, const char *chanid, int type);
/* Engine Types */
@@ -190,7 +190,7 @@ struct RenderData *RE_engine_get_render_data(struct Render *re);
void RE_bake_engine_set_engine_parameters(
struct Render *re, struct Main *bmain, struct Depsgraph *graph, struct Scene *scene);
struct SceneLayer *RE_engine_get_scene_layer(struct Render *re);
struct ViewLayer *RE_engine_get_view_layer(struct Render *re);
#endif /* __RE_ENGINE_H__ */