Merge branch 'blender-v3.1-release'
This commit is contained in:
@@ -596,6 +596,14 @@ static int gizmo_find_intersected_3d_intern(wmGizmo **visible_gizmos,
|
||||
/* Fast-path (occlusion queries). */
|
||||
GPU_SELECT_ALL);
|
||||
|
||||
/* When switching between modes and the mouse pointer is over a gizmo, the highlight test is
|
||||
* performed before the viewport is fully initialized (region->draw_buffer = NULL).
|
||||
* When this is the case we should not use depth testing. */
|
||||
GPUViewport *gpu_viewport = WM_draw_region_get_viewport(region);
|
||||
if (use_depth_test && gpu_viewport == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (GPU_select_is_cached()) {
|
||||
GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, gpu_select_mode, 0);
|
||||
GPU_select_cache_load_id();
|
||||
@@ -613,8 +621,7 @@ static int gizmo_find_intersected_3d_intern(wmGizmo **visible_gizmos,
|
||||
* because all future passes the will use the cached depths. */
|
||||
GPUFrameBuffer *depth_read_fb = NULL;
|
||||
if (use_depth_test) {
|
||||
GPUViewport *viewport = WM_draw_region_get_viewport(CTX_wm_region(C));
|
||||
GPUTexture *depth_tx = GPU_viewport_depth_texture(viewport);
|
||||
GPUTexture *depth_tx = GPU_viewport_depth_texture(gpu_viewport);
|
||||
GPU_framebuffer_ensure_config(&depth_read_fb,
|
||||
{
|
||||
GPU_ATTACHMENT_TEXTURE(depth_tx),
|
||||
|
||||
Reference in New Issue
Block a user