debug lines / register the applied impulse for constraint (for breaking)
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@@ -88,6 +88,7 @@ class PHY_IPhysicsEnvironment
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float pivotX,float pivotY,float pivotZ,
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float axisX,float axisY,float axisZ)=0;
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virtual void removeConstraint(int constraintid)=0;
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virtual float getAppliedImpulse(int constraintid){ return 0.f;}
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//complex constraint for vehicles
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virtual PHY_IVehicle* getVehicleConstraint(int constraintId) =0;
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