debug lines / register the applied impulse for constraint (for breaking)

This commit is contained in:
2006-07-03 05:58:23 +00:00
parent da83509dca
commit 3b1a592fb7
10 changed files with 106 additions and 5 deletions

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@@ -88,6 +88,7 @@ class PHY_IPhysicsEnvironment
float pivotX,float pivotY,float pivotZ,
float axisX,float axisY,float axisZ)=0;
virtual void removeConstraint(int constraintid)=0;
virtual float getAppliedImpulse(int constraintid){ return 0.f;}
//complex constraint for vehicles
virtual PHY_IVehicle* getVehicleConstraint(int constraintId) =0;