== SCons ==
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
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@@ -1,30 +1,8 @@
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#!/usr/bin/python
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csg_env = Environment()
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Import('env')
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# Import the C flags set in the SConstruct file
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Import ('cflags')
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Import ('cxxflags')
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Import ('defines')
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csg_env.Append (CCFLAGS = cflags)
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csg_env.Append (CXXFLAGS = cxxflags)
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csg_env.Append (CPPDEFINES = defines)
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sources = env.Glob('intern/*.cpp') + env.Glob('intern/*.inl')
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source_files = ['intern/CSG_BBoxTree.cpp',
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'intern/CSG_ConnectedMeshWrapper.inl',
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'intern/CSG_Math.inl',
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'intern/CSG_Triangulate.inl',
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'intern/blender/CSG_CsgOp.cpp',
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'intern/blender/CSG_Interface.cpp',
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'intern/CSG_BooleanOp.inl',
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'intern/CSG_MeshWrapper.inl',
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'intern/MT_Line3.cpp'
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]
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incs = 'intern ../container ../moto/include ../memutil intern/blender extern'
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csg_env.Append (CPPPATH = ['intern',
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'../container',
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'../moto/include',
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'../memutil',
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'intern/blender',
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'extern'])
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csg_env.Library (target='#/lib/blender_BSP', source=source_files)
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env.BlenderLib ('blender_BSP', sources, Split(incs) , [], libtype='blender', priority=15)
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