== SCons ==

* This commit is all of the rewrite work done on the SCons system. For
  documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
  Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
  contains valuable information, along with what still needs to be done.

    - linux, os x and windows compile now.
    - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
        - NOTE: Jean-Luc P will commit sometime during the weekend proper
          appit() for OS X. For now, copy the resulting binary to an
          existing .app bundle.
    - features:
        - cleaner structure for better maintenance
        - cleaner output during compile
        - better handling of build options
        - general overall speed increase
        - see the wiki for more info

  Cygwin, FreeBSD and Solaris systems still need work. For these systems:
    1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
    2) set the proper defaults for your platform
    3) mail me at jesterking at letwory dot net with you configuration. if
       you need any modifications to the system, do send a patch, too.

  I'll be giving first-aid today and tomorrow, after that it'll be all
  regular development work :)

  /Nathan
This commit is contained in:
Nathan Letwory
2006-02-04 14:15:10 +00:00
parent 1db5c23716
commit 3bb82a27fc
74 changed files with 2916 additions and 3143 deletions

View File

@@ -1,81 +1,18 @@
#!/usr/bin/python
Import ('extra_includes')
Import ('user_options_dict')
Import ('library_env')
Import ('env')
python_env = library_env.Copy ()
sources = Split('BPY_interface.c BPY_menus.c') + env.Glob('api2_2x/*.c')
source_files = ['BPY_interface.c',
'BPY_menus.c',
'api2_2x/Armature.c',
'api2_2x/BezTriple.c',
'api2_2x/BGL.c',
'api2_2x/Blender.c',
'api2_2x/Bone.c',
'api2_2x/Camera.c',
'api2_2x/CurNurb.c',
'api2_2x/Curve.c',
'api2_2x/Draw.c',
'api2_2x/Effect.c',
'api2_2x/Font.c',
'api2_2x/EXPP_interface.c',
'api2_2x/Ipocurve.c',
'api2_2x/Ipo.c',
'api2_2x/Key.c',
'api2_2x/Lamp.c',
'api2_2x/Lattice.c',
'api2_2x/Library.c',
'api2_2x/MTex.c',
'api2_2x/Material.c',
'api2_2x/Mathutils.c',
'api2_2x/Mesh.c',
'api2_2x/Metaball.c',
'api2_2x/NLA.c',
'api2_2x/Noise.c',
'api2_2x/NMesh.c',
'api2_2x/Object.c',
'api2_2x/Pose.c',
'api2_2x/point.c',
'api2_2x/Registry.c',
'api2_2x/Scene.c',
'api2_2x/Sound.c',
'api2_2x/Sys.c',
'api2_2x/Types.c',
'api2_2x/Window.c',
'api2_2x/World.c',
'api2_2x/Pose.c',
'api2_2x/Image.c',
'api2_2x/Text.c',
'api2_2x/Text3d.c',
'api2_2x/Texture.c',
'api2_2x/Noise.c',
'api2_2x/charRGBA.c',
'api2_2x/constant.c',
'api2_2x/euler.c',
'api2_2x/gen_utils.c',
'api2_2x/logic.c',
'api2_2x/matrix.c',
'api2_2x/quat.c',
'api2_2x/rgbTuple.c',
'api2_2x/sceneRender.c',
'api2_2x/sceneRadio.c',
'api2_2x/sceneTimeLine.c',
'api2_2x/vector.c',
'api2_2x/windowTheme.c']
incs = 'api2_2x ../blenkernel ../blenlib ../blenloader'
incs += ' ../render/extern/include ../radiosity/extern/include'
incs += ' ../makesdna #intern/guardedalloc #intern/bmfont ../imbuf ../include'
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_OPENGL_INC']
python_env.Append (CPPPATH = ['api2_2x',
'../blenkernel',
'../blenlib',
'../blenloader',
'../render/extern/include',
'../radiosity/extern/include',
'../makesdna',
'#/intern/guardedalloc',
'#/intern/bmfont',
'../imbuf',
'../include'])
defs = []
python_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
python_env.Append (CPPPATH = user_options_dict['OPENGL_INCLUDE'])
python_env.Append (CPPPATH = extra_includes)
python_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_python', source=source_files)
if env['WITH_BF_QUICKTIME']==1:
incs += ' ' + env['BF_QUICKTIME_INC']
defs.append('WITH_QUICKTIME')
env.BlenderLib ( libname='blender_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype=['core','game2'], priority = [60,115] )