Thanks Brecht && Valgrind!

Octree filling code used an unitialized vector. Only when a quad once was
rendered it was filled with a value, explaining the weirdness we suffer...
This commit is contained in:
2006-07-13 10:55:25 +00:00
parent 2899d1da35
commit 3bc73506ea

View File

@@ -308,8 +308,10 @@ static void ocwrite(Octree *oc, VlakRen *vlr, short x, short y, short z, float r
no->v[a]= vlr;
calc_ocval_face(rtf[0], rtf[1], rtf[2], rtf[3], x>>2, y>>1, z, &no->ov[a]);
if(vlr->v4)
calc_ocval_face(rtf[0], rtf[1], rtf[2], rtf[3], x>>2, y>>1, z, &no->ov[a]);
else
calc_ocval_face(rtf[0], rtf[1], rtf[2], NULL, x>>2, y>>1, z, &no->ov[a]);
}
static void d2dda(Octree *oc, short b1, short b2, short c1, short c2, char *ocface, short rts[][3], float rtf[][3])