Transform: Edit Mesh: Support mirror on all axes
Part of T68930 Now two other mirror options that can be enabled simultaneously: Mirror Y and Z. Reviewers: campbellbarton Reviewed By: campbellbarton Subscribers: ThatAsherGuy Differential Revision: https://developer.blender.org/D5720
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@@ -177,11 +177,21 @@ class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel):
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ob = context.active_object
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mesh = ob.data
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col = layout.column(align=True)
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col.prop(mesh, "use_mirror_x")
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split = layout.split()
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col = split.column()
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col.alignment = 'RIGHT'
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col.label(text="Mirror")
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col = split.column()
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row = col.row(align=True)
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row.active = ob.data.use_mirror_x
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row.prop(mesh, "use_mirror_x", text="X", toggle=True)
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row.prop(mesh, "use_mirror_y", text="Y", toggle=True)
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row.prop(mesh, "use_mirror_z", text="Z", toggle=True)
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row = layout.row(align=True)
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row.active = ob.data.use_mirror_x or ob.data.use_mirror_y or ob.data.use_mirror_z
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row.prop(mesh, "use_mirror_topology")
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