apply visual transform to pose
So constrainted bones can have their transform applied to their loc/scale/rot, then remove the constraints
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@@ -1682,6 +1682,7 @@ void object_mat3_to_rot(Object *ob, float mat[][3], int use_compat)
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}
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}
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/* see pchan_apply_mat4() for the equivalent 'pchan' function */
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void object_apply_mat4(Object *ob, float mat[][4])
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{
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float mat3[3][3];
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