* Displacement map baking
This is an extension on the work Brecht already did to implement normal map baking. I've updated the release notes page here with info and pics: http://www.blender.org/development/current-projects/changes-since-244/render-baking/
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@@ -295,6 +295,7 @@ void b_verse_pop_node(VNode *vnode)
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vbitmap->height,
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vnode->name,
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0,
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0,
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color);
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((Image*)vbitmap->image)->vnode = (void*)vnode;
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sync_blender_image_with_verse_bitmap_node(vnode);
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