DRW: Add support for clip plane count as part of the draw state.

This moves the implementation from the View to the draw manager itself.

However, this is not its final place and should be moved to the shader
create info at some point in the future.
For now it is not possible because of possible interaction with the
old draw manager codebase.
This commit is contained in:
2022-11-03 16:54:23 +01:00
parent dcfe4a302c
commit 3c39a3affe
3 changed files with 14 additions and 11 deletions

View File

@@ -166,7 +166,8 @@ void StateSet::execute(RecordingState &recording_state) const
*/
BLI_assert(DST.state_lock == 0);
if (!assign_if_different(recording_state.pipeline_state, new_state)) {
if (!assign_if_different(recording_state.pipeline_state, new_state) &&
!assign_if_different(recording_state.clip_plane_count, clip_plane_count)) {
return;
}
@@ -190,12 +191,7 @@ void StateSet::execute(RecordingState &recording_state) const
}
/* TODO: this should be part of shader state. */
if (new_state & DRW_STATE_CLIP_PLANES) {
GPU_clip_distances(recording_state.view_clip_plane_count);
}
else {
GPU_clip_distances(0);
}
GPU_clip_distances(recording_state.clip_plane_count);
if (new_state & DRW_STATE_IN_FRONT_SELECT) {
/* XXX `GPU_depth_range` is not a perfect solution

View File

@@ -39,7 +39,7 @@ struct RecordingState {
bool front_facing = true;
bool inverted_view = false;
DRWState pipeline_state = DRW_STATE_NO_DRAW;
int view_clip_plane_count = 0;
int clip_plane_count = 0;
/** Used for gl_BaseInstance workaround. */
GPUStorageBuf *resource_id_buf = nullptr;
@@ -325,6 +325,7 @@ struct Clear {
struct StateSet {
DRWState new_state;
int clip_plane_count;
void execute(RecordingState &state) const;
std::string serialize() const;

View File

@@ -159,8 +159,10 @@ class PassBase {
*
* IMPORTANT: This does not set the stencil mask/reference values. Add a call to state_stencil()
* to ensure correct behavior of stencil aware draws.
*
* TODO(fclem): clip_plane_count should be part of shader state.
*/
void state_set(DRWState state);
void state_set(DRWState state, int clip_plane_count = 0);
/**
* Clear the current frame-buffer.
@@ -731,9 +733,13 @@ template<class T> inline void PassBase<T>::barrier(eGPUBarrier type)
/** \name State Implementation
* \{ */
template<class T> inline void PassBase<T>::state_set(DRWState state)
template<class T> inline void PassBase<T>::state_set(DRWState state, int clip_plane_count)
{
create_command(Type::StateSet).state_set = {state};
/** \note This is for compatibility with the old clip plane API. */
if (clip_plane_count > 0) {
state |= DRW_STATE_CLIP_PLANES;
}
create_command(Type::StateSet).state_set = {state, clip_plane_count};
}
template<class T>