Fix missing color management in Cycles viewport on macOS.
The half float extension is not supported on macOS, rather it's simply part of OpenGL core so we don't need to check.
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@@ -828,8 +828,7 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
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params.shadingsystem = SHADINGSYSTEM_OSL;
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/* color managagement */
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params.display_buffer_linear = GLEW_ARB_half_float_pixel &&
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b_engine.support_display_space_shader(b_scene);
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params.display_buffer_linear = b_engine.support_display_space_shader(b_scene);
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if(b_engine.is_preview()) {
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/* For preview rendering we're using same timeout as
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