Move python threading stuff to own file in bf_python_ext

This way blender player can easily use BPY_thread_save/restore.
Not so much important for master branch, but crucial to solve
linking issues in threaded depsgraph branch.
This commit is contained in:
2013-12-23 22:48:20 +06:00
parent 7b97047b8e
commit 3cc7978f19
3 changed files with 68 additions and 25 deletions

View File

@@ -408,31 +408,6 @@ void BPY_python_reset(bContext *C)
BPY_modules_load_user(C);
}
/* wrapper functions related to global interpreter lock. these functions
* are slightly different from the original Python API, don't throw
* SIGABRT even if the thread state is NULL. */
/* analogue of PyEval_SaveThread() */
BPy_ThreadStatePtr BPY_thread_save(void)
{
PyThreadState *tstate = PyThreadState_Swap(NULL);
/* note: tstate can be NULL when quitting Blender */
if (tstate && PyEval_ThreadsInitialized()) {
PyEval_ReleaseLock();
}
return (BPy_ThreadStatePtr)tstate;
}
/* analogue of PyEval_RestoreThread() */
void BPY_thread_restore(BPy_ThreadStatePtr tstate)
{
if (tstate) {
PyEval_RestoreThread((PyThreadState *)tstate);
}
}
static void python_script_error_jump_text(struct Text *text)
{
int lineno;