Move python threading stuff to own file in bf_python_ext
This way blender player can easily use BPY_thread_save/restore. Not so much important for master branch, but crucial to solve linking issues in threaded depsgraph branch.
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@@ -408,31 +408,6 @@ void BPY_python_reset(bContext *C)
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BPY_modules_load_user(C);
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}
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/* wrapper functions related to global interpreter lock. these functions
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* are slightly different from the original Python API, don't throw
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* SIGABRT even if the thread state is NULL. */
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/* analogue of PyEval_SaveThread() */
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BPy_ThreadStatePtr BPY_thread_save(void)
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{
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PyThreadState *tstate = PyThreadState_Swap(NULL);
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/* note: tstate can be NULL when quitting Blender */
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if (tstate && PyEval_ThreadsInitialized()) {
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PyEval_ReleaseLock();
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}
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return (BPy_ThreadStatePtr)tstate;
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}
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/* analogue of PyEval_RestoreThread() */
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void BPY_thread_restore(BPy_ThreadStatePtr tstate)
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{
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if (tstate) {
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PyEval_RestoreThread((PyThreadState *)tstate);
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}
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}
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static void python_script_error_jump_text(struct Text *text)
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{
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int lineno;
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