Radar/Near sensor performance problem fixed
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@@ -36,6 +36,7 @@ float gAngularSleepingTreshold = 1.0f;
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btVector3 startVel(0,0,0);//-10000);
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CcdPhysicsController::CcdPhysicsController (const CcdConstructionInfo& ci)
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:m_cci(ci)
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{
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@@ -119,17 +120,20 @@ void CcdPhysicsController::CreateRigidbody()
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m_cci.m_linearDamping,m_cci.m_angularDamping,
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m_cci.m_friction,m_cci.m_restitution);
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//
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// init the rigidbody properly
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//
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//setMassProps this also sets collisionFlags
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//convert collision flags!
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//special case: a near/radar sensor controller should not be defined static or it will
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//generate loads of static-static collision messages on the console
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if ((m_cci.m_collisionFilterGroup & CcdConstructionInfo::SensorFilter) != 0)
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{
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// reset the flags that have been set so far
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m_body->setCollisionFlags(0);
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}
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m_body->setCollisionFlags(m_body->getCollisionFlags() | m_cci.m_collisionFlags);
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m_body->setGravity( m_cci.m_gravity);
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m_body->setDamping(m_cci.m_linearDamping, m_cci.m_angularDamping);
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@@ -141,12 +145,14 @@ CcdPhysicsController::~CcdPhysicsController()
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if (m_cci.m_physicsEnv)
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m_cci.m_physicsEnv->removeCcdPhysicsController(this);
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delete m_MotionState;
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if (m_MotionState)
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delete m_MotionState;
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if (m_bulletMotionState)
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delete m_bulletMotionState;
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delete m_body;
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}
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/**
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SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding')
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*/
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