Geometry Nodes: support creating new attributes in modifier
This patch allows passing a field to the modifier as output. In the modifier, the user can choose an attribute name. The attribute will be filled with values computed by the field. This only works for realized mesh/curve/point data. As mentioned in T91376, the output domain is selected in the node group itself. We might want to add this functionality to the modifier later as well, but not now. Differential Revision: https://developer.blender.org/D12644
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@@ -754,6 +754,11 @@ class NodeTreeInterfacePanel:
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# Display descriptions only for Geometry Nodes, since it's only used in the modifier panel.
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if tree.type == 'GEOMETRY':
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layout.prop(active_socket, "description")
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field_socket_prefixes = {
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"NodeSocketInt", "NodeSocketColor", "NodeSocketVector", "NodeSocketBool", "NodeSocketFloat"}
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is_field_type = any(active_socket.bl_socket_idname.startswith(prefix) for prefix in field_socket_prefixes)
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if in_out == "OUT" and is_field_type:
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layout.prop(active_socket, "attribute_domain")
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active_socket.draw(context, layout)
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